Primal Plasma is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
How it works : Primal Plasma
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn't have flying or defender.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
No other card is named in this ruling.
Legal formats
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Meta decks with Primal Plasma
No archived Top 8 deck with this card yet.




