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Primordial OozeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fifth Edition· March 24, 1997
Carte Magic Primordial Ooze

Primordial Ooze is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.

Complete guide

Primordial Ooze is a classic red creature that grows exponentially but demands a heavy price to keep it under control. This Ooze forces you to balance your mana resources against your life total as it evolves into a massive threat. Understanding the timing of its upkeep trigger is essential to navigating its drawbacks effectively.

Feeding the Ooze

Primordial Ooze has a mandatory attack requirement and an upkeep trigger that increases its power every turn. During your upkeep, you first place a +1/+1 counter on it, then decide whether to pay mana equal to the new total of counters. If you cannot or choose not to pay, the Ooze is tapped and deals damage to you equal to its current number of +1/+1 counters.

Step-by-Step Resolution

When your upkeep begins, the trigger goes on the stack. First, you add one +1/+1 counter to Primordial Ooze. Immediately after the counter is placed, the game checks how many +1/+1 counters are on it to determine the value of X. You then choose to either pay {X} mana or suffer the consequences. If you don't pay, the creature is tapped and you take X damage; notably, the creature becomes tapped even if the damage is prevented by another effect.

Strategic Considerations

Because the Ooze must attack each combat if able, the tapping penalty in the upkeep can actually be used defensively to prevent it from running into a larger blocker. However, if you want it to attack, you must ensure you have the mana ready to pay the cost. As the game progresses, the cost X increases, often forcing a choice between casting new spells or maintaining your life total.

Common Pitfalls

A common mistake is forgetting that the counter is added before you pay the mana. If the Ooze has two counters, you will have to pay {3} during your next upkeep because the third counter is added first. Additionally, the tapping happens during the upkeep, meaning if you fail to pay, the creature will not be available to block during your opponent's next turn or attack during your own combat phase.

Interaction examples

Fueling Growth

During your upkeep, Primordial Ooze gains a +1/+1 counter. If it now has two counters, you must pay {2}. You can tap Ornithopter of Paradise to add {R} or any other color to help cover this cost, ensuring Primordial Ooze remains untapped and ready to attack during your combat phase.

Aggressive Openings

On turn one, you play Primordial Ooze. On turn two, it gains its first counter. If you choose not to pay {1}, it taps and deals 1 damage to you. You can then use your remaining mana to cast Ragavan, Nimble Pilferer. Since the Ooze is already tapped, it won't be able to fulfill its 'attack if able' requirement this turn, allowing you to focus your combat strategy on Ragavan's trigger.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Primordial Ooze

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    It becomes tapped even if the damage is prevented.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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