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Rules guide · Creature

Prismari PledgemageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Strixhaven: School of Mages· April 23, 2021
Carte Magic Prismari Pledgemage

Prismari Pledgemage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.

Complete guide

Prismari Pledgemage starts as a defender, but casting or copying an instant or sorcery spell lets it attack for the turn. The key is timing: its magecraft ability must resolve before you declare it as an attacker.

What It Does

Prismari Pledgemage costs {U/R}{U/R}; each hybrid symbol can be paid with either blue or red mana. Defender normally prevents it from attacking, but its magecraft ability lets it attack this turn as though it didn't have defender. That permission does not actually remove defender, grant haste, or untap the creature. It also does not change its ability to block: defender restricts attacking, not blocking.

How It Resolves, Step by Step

1. While you control Prismari Pledgemage on the battlefield, cast or copy an instant or sorcery spell. 2. Magecraft triggers. That trigger goes onto the stack above the spell that caused it to trigger, so it normally resolves first. 3. When the trigger resolves, Prismari Pledgemage can attack this turn as though it didn't have defender. This permission lasts only for that turn. 4. When you declare attackers, it must still satisfy all other attacking requirements: it must be untapped and, unless it has haste, must have been under your control continuously since your turn began. Example 1 — Funding a spell with Ornithopter of Paradise: Start your turn controlling both creatures. During your precombat main phase, tap Ornithopter of Paradise for mana and use that mana to help cast an instant or sorcery spell. The mana ability itself does not trigger magecraft, but casting the spell does. Once magecraft resolves, an untapped Prismari Pledgemage can attack that turn, assuming no other restriction prevents it.

Common Mistakes

Magecraft cares about casting or copying a spell, not whether that spell resolves. If the triggering spell is countered, the magecraft trigger still exists independently and can resolve. Creating a copy of an instant or sorcery spell triggers magecraft even if the copy was not cast. Creating several such copies produces one trigger for each copy, although repeated resolutions do not give Prismari Pledgemage additional attacks. Copying an instant or sorcery card outside the stack does not itself trigger magecraft; casting that copy does. Casting a creature spell or activating an ability does not trigger this magecraft ability. You also cannot declare Prismari Pledgemage as an attacker first and then cast a spell to make that declaration legal. Example 2 — Exiling a card with Professional Face-Breaker: Control both creatures and activate Professional Face-Breaker's ability by sacrificing a Treasure. The activation does not trigger magecraft. When it resolves, exile the top card of your library. If that card is an instant or sorcery and you legally cast it that turn, casting it triggers Prismari Pledgemage's magecraft. You still follow the card's normal timing rules and pay its costs; the permission to play it does not make it free.

When to Play It

Prismari Pledgemage can block without any magecraft setup. To use it as an attacker, arrange to cast or copy an instant or sorcery before attackers are declared—usually during your precombat main phase. A trigger on an opponent's turn does not carry its permission into your next turn. Example 3 — Attacking alongside Professional Face-Breaker: Begin your turn controlling both creatures, then cast an instant or sorcery before combat. Let Prismari Pledgemage's magecraft trigger resolve, and declare both creatures as attackers if they are otherwise eligible. If both deal combat damage to the same player at the same time, Professional Face-Breaker triggers once, not twice, because its ability says 'one or more creatures.' When that trigger resolves, you create one Treasure token. That Treasure can help with later plays, but it arrives too late to enable Prismari Pledgemage's attack in that combat.

Interaction examples

Example 3 — Attacking alongside Professional Face-Breaker

Begin your turn controlling both creatures, then cast an instant or sorcery before combat. Let Prismari Pledgemage's magecraft trigger resolve, and declare both creatures as attackers if they are otherwise eligible. If both deal combat damage to the same player at the same time, Professional Face-Breaker triggers once, not twice, because its ability says 'one or more creatures.' When that trigger resolves, you create one Treasure token. That Treasure can help with later plays, but it arrives too late to enable Prismari Pledgemage's attack in that combat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Prismari Pledgemage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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