Processing Plant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.: Add
,
,
, or
.
How it works : Processing Plant
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Players can respond to Processing Plant’s second ability as normal, but once it starts resolving and you decide whether to put a card from exile into its owner’s graveyard, it’s too late for anyone to respond.
No other card is named in this ruling.
- #2· Wizards of the Coast
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
No other card is named in this ruling.
- #3· Wizards of the Coast
Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
No other card is named in this ruling.
- #4· Wizards of the Coast
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
No other card is named in this ruling.
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Meta decks with Processing Plant
No archived Top 8 deck with this card yet.




