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Rules guide · Creature

Quick SliverHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Quick Sliver

Quick Sliver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Any player may cast Sliver spells as though they had flash.

Complete guide

Quick Sliver is a versatile utility creature that transforms the way you deploy your Sliver hive. By granting flash to all Sliver spells, it allows you to bypass the traditional restrictions of your main phase and react to your opponent's moves instantly.

Unlocking Instant Speed

Quick Sliver has two distinct functions. While it is in your hand, its own Flash ability allows you to cast it at any time you could cast an instant. Once it is on the battlefield, its static ability takes effect, allowing any player to cast Sliver spells as though they had flash. This means you can wait until your opponent's end step, or even during combat, to commit your creatures to the board.

Step-by-Step Resolution

When you choose to cast a Sliver spell using Quick Sliver's ability, you follow the standard casting process: announce the spell, pay the mana costs, and place it on the stack. The ability specifically allows the spell to be cast at 'instant speed,' meaning you can respond to other spells or abilities. Once the spell is on the stack, it resolves normally, entering the battlefield as a creature.

Strategic Considerations

It is important to remember that Quick Sliver's ability only affects spells, which are cards on the stack. Once a Sliver is on the battlefield, the 'flash' aspect no longer applies to it as a permanent. Additionally, if Quick Sliver leaves the battlefield, its static ability immediately stops applying to other Sliver spells you may want to cast later in that turn.

Common Pitfalls

A frequent mistake is forgetting that Quick Sliver's second ability applies to all players. If your opponent is also running Slivers, they gain the same tactical advantage to cast their creatures at instant speed. Furthermore, if an effect changes Quick Sliver's creature type so that it is no longer a Sliver, it loses the benefit of its own static ability, though it will still grant flash to other Slivers remaining in your hand.

Interaction examples

Ambushing the Attack

Your opponent declares an attack with a small creature. Since you have Quick Sliver in your hand and two mana available, you cast it during the Declare Attackers step. It resolves and enters the battlefield, allowing you to declare it as a blocker during the Declare Blockers step to surprise your opponent.

Building the Hive with Mana Dorks

During your opponent's turn, you tap Llanowar Elves for one green mana and use another land to cast Quick Sliver. Because Quick Sliver has flash, you can do this right before your own turn begins, ensuring your mana is spent efficiently while keeping your intentions hidden until the last second.

Developing After a Board Wipe

If an opponent casts a spell to destroy all creatures on their turn, you can tap Birds of Paradise for mana in response. After the board is cleared, you can use that mana to cast Quick Sliver, allowing you to immediately start rebuilding your board state at the end of their turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Quick Sliver

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the creature type of a Sliver changes so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The first ability applies when this card is not on the battlefield. The second ability applies when this card is on the battlefield.

    No other card is named in this ruling.

02

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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