Ral and the Implicit Maze is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
How it works : Ral and the Implicit Maze
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You pay all costs and follow all normal timing rules for cards played with Ral and the Implicit Maze's second chapter ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
No other card is named in this ruling.
- #2· Wizards of the Coast
Ral and the Implicit Maze's last ability creates a token that's a copy of the card Spellgorger Weird in the Oracle card reference. Official text for Spellgorger Weird can be found using the Gatherer card database at Gatherer.Wizards.com.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Ral and the Implicit Maze
No archived Top 8 deck with this card yet.





