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Rules guide · Sorcery // Sorcery

Reason // BelieveHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Hour of Devastation· July 14, 2017
Carte Magic Reason // Believe

Reason // Believe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Scry 3. Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

How it works : Reason // Believe

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For Believe, you put the top card of your library into your hand if you don't put it onto the battlefield for any reason, whether it's not a creature card or whether you just didn't want to put it onto the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you don't put the top card of your library onto the battlefield, you don't reveal it before putting it into your hand.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Reason // Believe

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