Reconstructed Thopter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Unearth(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Complete guide
Reconstructed Thopter is a flying artifact creature that can return from your graveyard for one more burst of action. Unearth gives it haste, but that second appearance comes with exile effects that are important to distinguish from ordinary creature abilities.
What it does
You can cast Reconstructed Thopter normally for {3}. If you do, unearth’s haste and exile effects do not apply to it. Once it is in your graveyard, you can activate unearth for {2}. You may do this only during your main phase, while the stack is empty and you have priority. If the ability resolves with the card still in your graveyard, it returns to the battlefield and gains haste. Flying restricts which creatures can block it, while haste lets it attack that turn. Unearth also creates a delayed trigger to exile it at the beginning of the next end step and a replacement effect that generally exiles it instead if it would leave the battlefield.
How unearth resolves, step by step
1. During your main phase with an empty stack, pay {2} and activate unearth from your graveyard. 2. The activated ability goes on the stack. Reconstructed Thopter itself is not being cast, and players may respond. 3. If the card is still in your graveyard when the ability resolves, return it to the battlefield. It gains haste, and the unearth exile effects apply. If it has left your graveyard, the ability does nothing. 4. At the beginning of the next end step, the delayed exile ability triggers. When that trigger resolves, exile the returned permanent if it is still there. Example 1 — Roaming Throne: First, have Roaming Throne enter and choose Thopter. Next, activate and resolve Reconstructed Thopter’s unearth ability. At the beginning of the next end step, the delayed exile ability triggers only once. It is not a triggered ability of Reconstructed Thopter, so Roaming Throne does not make it trigger an additional time.
Common mistakes and a dies-trigger comparison
Unearth is an activated ability, not a spell. An effect that counters only spells cannot counter it. Removing the card from the graveyard before unearth resolves also prevents it from returning. The exile effects are not abilities granted to Reconstructed Thopter. Making it lose its abilities will not remove them. Countering the end-step trigger would let it remain on the battlefield, and that trigger would not happen again—but the leave-the-battlefield replacement effect would still apply. Example 2 — Solemn Simulacrum: Suppose you control Solemn Simulacrum and a Reconstructed Thopter returned with unearth. Both attack, are blocked, and are dealt lethal combat damage. When state-based actions are checked, Solemn Simulacrum goes to the graveyard, but Reconstructed Thopter is exiled instead. Solemn Simulacrum’s dies ability triggers, letting you draw a card when it resolves. Reconstructed Thopter did not die: dying specifically means going from the battlefield to a graveyard. There is an important exception to unearth’s replacement effect: an effect that actually exiles the permanent can exile it normally. If that effect later returns the card, it returns as a new object, no longer subject to the previous unearth effects.
When to play it
Cast Reconstructed Thopter normally when you want a flying creature that is not automatically exiled at the next end step. Save unearth for a turn when an immediate flying attacker will matter, usually activating it during your precombat main phase. Unearthing it after combat is legal, but without another combat phase it will not get an ordinary opportunity to attack before the end-step exile trigger. Also, do not expect an unearthed Thopter to become a repeatable graveyard resource: destruction or sacrifice normally sends it to exile instead.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Reconstructed Thopter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.
No other card is named in this ruling.
- #3· Wizards of the Coast
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Reconstructed Thopter
No archived Top 8 deck with this card yet.




