Redress Fate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Complete guide
Redress Fate is a powerful white sorcery capable of shifting the tides of battle in a single turn by resurrecting your entire collection of artifacts and enchantments. With its Miracle cost, you can potentially deploy this game-winning effect for just four mana if the top of your library provides the right card at the right time. This spell is a cornerstone for strategies that fill the graveyard with utility pieces and massive artifacts alike.
Mass Resurrection Mechanics
When Redress Fate resolves, you look at your graveyard and return every single card that has the Artifact or Enchantment type directly to the battlefield. This includes Artifact Creatures and Enchantment Creatures. It is important to note that this is a simultaneous event; all qualifying cards enter at the exact same moment. If a card has multiple types, such as an Artifact Land, it will also be returned.
Mastering the Miracle
To cast Redress Fate for its Miracle cost of {3}{W}, it must be the very first card you draw during a turn. When you draw it, you must immediately reveal it to all players before putting it into your hand. You then have the option to cast it for its Miracle cost right then, even if it is not your turn or not the main phase. If you choose not to reveal it or if you put it into your hand with other cards, you lose the opportunity to pay the reduced cost.
Handling Auras
If you return an Aura with Redress Fate, you must choose a legal object for it to enchant as it enters the battlefield. Since Redress Fate does not use the word 'target' for these Auras, they can be attached to permanents with Hexproof or Shroud. However, an Aura returning this way cannot be attached to another permanent that is entering the battlefield at the same time. If there is no legal permanent for an Aura to enchant, it stays in the graveyard.
Strategic Timing
Because Redress Fate is a sorcery, you usually want to set up your graveyard first using discard outlets or self-mill. The Miracle trigger allows you to bypass timing restrictions, meaning you could potentially cast this during an opponent's draw step if you have a way to draw a card then. This can lead to devastating surprise blocks if your graveyard is full of Artifact Creatures.
Interaction examples
After your opponent plays Vanquish the Horde to clear the board of your artifact creatures and enchantment creatures, you draw Redress Fate as your first card for the turn. By revealing it and paying the Miracle cost, you immediately return every single one of those creatures back to the battlefield, completely undoing the board wipe.
If you have cast Approach of the Second Sun, it is tucked seven cards deep into your library. As you draw through your deck to reach it again, you might draw Redress Fate. If Redress Fate is the first card you draw that turn, you can cast it for its Miracle cost to stabilize your board with enchantments like Ghostly Prison while you wait to redraw your win condition.
Suppose Redress Fate returns a Pacifism and an artifact creature from your graveyard. You must choose a legal target for Pacifism that is already on the battlefield. You cannot attach the Pacifism to the artifact creature that is entering the battlefield at the same time because they enter simultaneously.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Redress Fate
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an Aura is being put onto the battlefield at the same time as a creature, that Aura can't enchant that creature.
No other card is named in this ruling.
Legal formats
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Meta decks with Redress Fate
No archived Top 8 deck with this card yet.



Vanquish the Horde
Approach of the Second Sun