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ReflectionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Theros Beyond Death Tokens· January 24, 2020
Carte Magic Reflection

Reflection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

How it works : Reflection

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

01

Interactions with other cards

These cards' text mentions Reflection.

Mirror Room // Fractured Realm
Mirror Room // Fractured Realm

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

The Apprentice's Folly
The Apprentice's Folly

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.

Alirios, Enraptured
Alirios, Enraptured

Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.

Spirit Mirror
Spirit Mirror

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.

Pure Reflection
Pure Reflection

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Reflection Net
Reflection Net

Flash When Reflection Net enters, exile target creature until Reflection Net leaves the battlefield. {2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.

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