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Rules guide · Land

Restless FortressHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Wilds of Eldraine· September 8, 2023
Carte Magic Restless Fortress

Restless Fortress is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.

Complete guide

Restless Fortress is a versatile dual land that provides both mana fixing and a reliable offensive threat. As one of the 'restless' creature lands, it offers a way to drain your opponent's life total even when your hand is empty. It is particularly effective in grindy matches where every point of life counts.

What It Does

Restless Fortress enters the battlefield tapped and can be tapped to produce either White or Black mana. For a cost of four mana, it transforms into a 1/4 white and black Nightmare creature until the end of the turn. Crucially, it remains a land while it is a creature, and it possesses a powerful triggered ability that drains two life from the defending player and heals you for two life every time it attacks.

How It Resolves Step by Step

When you activate the transformation ability, it goes on the stack and can be responded to. Once it resolves, the land becomes a 1/4 creature. If you then declare it as an attacker during the declare attackers step, its triggered ability goes on the stack immediately. The life loss and life gain happen as the ability resolves, which occurs before your opponent even declares blockers or any combat damage is dealt.

Common Mistakes

A common mistake involves 'summoning sickness.' Even though it is a land, if you play Restless Fortress and animate it during the same turn, it cannot attack or be tapped for mana unless it has Haste. You must have controlled the permanent continuously since the start of your most recent turn to use its creature form for combat. Additionally, remember that if it dies in combat, you lose a land, so use its 4 toughness to your advantage.

When to Play It

This card is best played in Orzhov-colored decks that need mana stability early and a finisher late. It is an excellent response to board wipes, as it remains a non-creature land on your opponent's turn, making it immune to sorcery-speed creature removal. It shines in defensive decks that can utilize the life swing to stabilize against aggressive opponents.

Interaction examples

Fixing Your Colors

With Restless Fortress and Command Tower on the field, you have access to White and Black mana immediately. If you are playing a Commander game, Command Tower ensures you have all your colors, while Restless Fortress provides a backup creature threat if your Commander is removed from the battlefield.

Managing Mana Production

If your opponent controls a land that produces Green mana, your Exotic Orchard can tap for Green, while your Restless Fortress provides the White and Black. This allows you to pay the activation cost of the Fortress using outside colors, keeping your Nightmare ready to attack without sacrificing your ability to cast other spells.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Restless Fortress

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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