Rev, Tithe Extractor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Complete guide
Rev, Tithe Extractor is a versatile Human Rogue that excels at turning combat into a strategic resource advantage. By granting deathtouch to your attackers and stealing cards from your opponents, Rev ensures that every swing matters for your board state and your hand.
Mastering the Attack Phase
Rev has two distinct triggered abilities. The first triggers the moment you declare attackers, allowing you to give any target creature deathtouch. The second is a combat damage trigger that occurs when your creatures successfully strike a player. Notably, the second ability only triggers once per player dealt damage, regardless of how many creatures hit that specific player, but it rewards you with a Treasure and a face-down exile from their library.
Resolving the Tithe Step by Step
When your creatures deal combat damage to a player, Rev's ability goes on the stack. Upon resolution, you first create a Treasure token. Next, you look at the top card of that player's library and exile it face down. Because the ability grants you permission to look at and cast the card 'for as long as it remains exiled,' you retain this ability even if Rev is destroyed or leaves the battlefield later.
Timing and Restrictions
It is vital to remember that Rev allows you to 'cast' the exiled card, not 'play' it. This means you cannot play lands found this way. Additionally, you must follow all normal timing rules; if you exile a sorcery or a creature, you can only cast it during your main phase while the stack is empty. You still must pay all costs associated with the spell, though your new Treasure tokens can help cover the mana.
Common Pitfalls
If you leave the game, the cards you exiled remain face down and hidden from all other players. Furthermore, if an opponent gains control of Rev, they do not gain access to the cards you previously exiled. The permission to look at and cast those specific cards remains tied to you, the player who controlled the ability when it triggered.
Interaction examples
You declare an attack with Rev, Tithe Extractor and Solemn Simulacrum. Rev's first ability triggers, and you target Solemn Simulacrum to give it deathtouch. This makes the Golem a much more threatening attacker, as your opponent may be hesitant to block and lose their creature, increasing the likelihood that Solemn Simulacrum deals combat damage to trigger Rev's second ability.
With Roaming Throne on the battlefield naming 'Human' or 'Rogue', Rev's abilities will trigger an additional time. When you attack, you can grant deathtouch to two different creatures. If a creature deals combat damage to a player, Rev's second ability triggers twice, resulting in two Treasure tokens and two cards exiled from that player's library for you to cast.
After Rev's ability resolves, you have a Treasure token and an exiled card. If you exiled a high-cost spell from your opponent, you can immediately sacrifice the Treasure to add one mana of any color toward the cost of that spell, helping you cast their best cards against them.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rev, Tithe Extractor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You may look at and cast cards exiled face down with Rev's last ability even if Rev leaves the battlefield. If another player gains control of Rev, that player can't look at or cast the cards you exiled with its last ability, and you still can.
No other card is named in this ruling.
- #2· Wizards of the Coast
An effect that instructs you to "cast" a card doesn't allow you to play lands.
No other card is named in this ruling.
- #3· Wizards of the Coast
You pay all costs and follow all timing rules for spells cast with the permission granted by Rev's last ability. For example, if the exiled card is a sorcery, you may cast it only during your main phase while the stack is empty.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you leave the game, cards exiled face down with Rev's last ability remain exiled face down indefinitely. No player may look at them.
No other card is named in this ruling.
Related cards and tokens
Legal formats
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Solemn Simulacrum
Roaming Throne
Treasure