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Rules guide · Legendary Creature

Rigo, Streetwise MentorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Streets of New Capenna· April 29, 2022
Carte Magic Rigo, Streetwise Mentor

Rigo, Streetwise Mentor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

Complete guide

Rigo, Streetwise Mentor is a powerful leader for decks that favor small but mighty creatures. As a legendary Cat Citizen, he provides both card advantage and self-protection to keep the pressure on your opponents. By rewarding you for attacking with low-power creatures, Rigo ensures your hand stays full as you chip away at life totals.

Built-in Protection

Rigo enters the battlefield with a shield counter. This counter acts as a one-time safety net; if Rigo would be dealt damage or destroyed, you remove the counter instead of the effect happening. Note that shield counters do not prevent sacrifice, and if a creature is dealt unpreventable damage, the counter is still lost even though the damage was dealt.

Drawing Cards Step by Step

Rigo's second ability triggers during the Declare Attackers step. When you choose to attack a player or planeswalker with at least one creature with power 1 or less, the ability goes on the stack. The power is checked only at the moment the creature is declared as an attacker. If you attack multiple different players or planeswalkers in the same combat using small creatures, you will get a separate trigger and a card for each one attacked.

Common Mistakes to Avoid

A common mistake is thinking you draw a card for every small creature you attack with. Rigo triggers for 'one or more' creatures, meaning you get one card per opponent or planeswalker attacked, regardless of whether you sent one or ten creatures their way. Additionally, shield counters are not keyword abilities; if Rigo loses all abilities, the counter still functions because the protection is a rule associated with the counter itself.

When to Play Rigo

Rigo is best played in the early to mid-game when you have established a board of utility creatures. Since he protects himself immediately upon entering, he is a safe choice to cast even when your opponent has open mana. Use him to turn your utility creatures that have already served their purpose into a continuous source of card draw.

Interaction examples

The Sad Robot's Value

With Rigo on the battlefield, you attack an opponent with Solemn Simulacrum (a 2/2 creature). Because the Simulacrum's power is greater than 1, Rigo's ability does not trigger. To get the draw from Rigo, you must use creatures with power 1 or less, though the Simulacrum will still provide a card when it eventually dies.

Sacrifice vs. Shield Counters

If you control Rigo and Sakura-Tribe Elder, and an opponent casts a spell that forces you to sacrifice a creature, the shield counter on Rigo will not save him. If you choose to sacrifice Sakura-Tribe Elder to search for a land, Rigo remains on the battlefield, but the shield counter only protects against damage and 'destroy' effects, not sacrifice.

Direct Attacks

You declare an attack with Sakura-Tribe Elder (power 1) against your opponent. Rigo's ability triggers immediately because you attacked a player with a creature of power 1 or less. You draw a card. After the draw, you can still choose to sacrifice Sakura-Tribe Elder to find a basic land before blockers are even declared.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rigo, Streetwise Mentor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Shield counters don't prevent players from sacrificing creatures.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Removing a shield counter in this way isn't the same as regenerating a creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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