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Roofstalker WightHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: Clue Edition· February 23, 2024
Carte Magic Roofstalker Wight

Roofstalker Wight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{1}{U}: This creature gains flying until end of turn.

Complete guide

Roofstalker Wight is a versatile Zombie that bridges the gap between black and blue strategies, offering early-game presence with late-game mobility. By utilizing its activated ability, this creature can bypass ground blockers to deliver crucial damage or secure a tactical advantage. Understanding how its flight works is key to maximizing its effectiveness on the battlefield.

What It Does

Roofstalker Wight is a 2/2 Zombie creature that costs one black and one generic mana. Its core feature is an activated ability that costs one blue and one generic mana to grant it flying until the end of the turn. This allows the Wight to transition from a standard ground troop to an evasive threat whenever you have the blue mana available to support it.

How It Resolves Step by Step

When you activate the ability of Roofstalker Wight, you first pay the cost of {1}{U}. The ability goes onto the stack, and players have a chance to respond. Once it resolves, the Wight gains the flying keyword. This status lasts until the end of the current turn's cleanup step. Importantly, if you want to use flying to avoid blockers, you must activate and resolve this ability before the 'Declare Blockers' step begins.

Common Mistakes

A frequent error is waiting until after blockers are declared to activate the ability. Once a creature without flying has been legally blocked by a ground creature, giving it flying will not 'undo' the block; the creatures will still trade damage. Another mistake is forgetting that the ability only lasts for one turn; you must pay the {1}{U} cost during every turn you wish for it to have flying.

When to Play It

This card excels in Dimir (Blue/Black) decks that need a consistent mana sink or a way to trigger 'combat damage' effects. It serves as a reliable attacker when the board state becomes stalled on the ground, allowing you to chip away at your opponent's life total or planeswalkers from the air.

Interaction examples

Bypassing the Ground

If your opponent controls a Blood Artist, you might not want to attack on the ground and risk a trade that triggers its life-drain ability. By spending {1}{U}, your Roofstalker Wight gains flying, allowing it to soar over the Blood Artist and deal 2 damage directly to the opponent without risking a combat death.

Aerial Coordination

If you lack a blue mana source in your lands, you can tap Ornithopter of Paradise to add one blue mana to your pool. Use this mana along with one generic mana from a land to activate Roofstalker Wight's ability. This allows two creatures with flying to attack simultaneously, potentially overwhelming an opponent who only has one flying blocker.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Roofstalker Wight

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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