← MTG Rules

Rules guide · Creature

Rootcoil CreeperHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic Rootcoil Creeper

Rootcoil Creeper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.

Complete guide

Rootcoil Creeper is a versatile mana producer from Innistrad: Midnight Hunt that thrives on graveyard synergies. This Plant Horror serves as both a color-fixing ramp tool and a way to recover powerful spells that have already been cast.

A Multi-Purpose Mana Source

Rootcoil Creeper offers three distinct activated abilities. First, it functions as a standard mana dork, tapping to produce one mana of any color. Second, it can produce two mana of any one color, though this mana is restricted: you can only use it to cast spells from your graveyard. Finally, it can be sacrificed and exiled to retrieve a card with flashback from exile, allowing you to reuse your most impactful spells.

Resolving the Exile Ability

To use the final ability, you must pay {G}{U}, tap the creature, and exile Rootcoil Creeper as part of the cost. You then target a card you own in exile that has the flashback keyword. When the ability resolves, that card returns to your hand. This is particularly useful because cards cast for their flashback cost are normally exiled upon resolution; Rootcoil Creeper effectively resets them so they can be cast normally again.

Common Pitfalls

A frequent mistake is trying to use the double mana for anything other than casting a spell from the graveyard. This mana cannot be used to pay for activated abilities in the graveyard, such as Scavenge or Unearth; it must be for casting a spell. Additionally, the exile ability specifically requires the target card to have the 'flashback' keyword. You cannot use it to return other exiled cards that lack this specific keyword.

When to Play Rootcoil Creeper

This card is ideal in decks that utilize the graveyard as a resource. Early in the game, use it to fix your mana and accelerate your board state. Once you have established a graveyard, switch to the second ability to cast expensive flashback spells faster. In the late game, when the Creeper is no longer needed for mana, exile it to get back a game-ending flashback spell from your exile pile.

Interaction examples

Accelerated Mana Ramp

On turn one, you play Llanowar Elves. On turn two, you use the mana from the Elf and a land to cast Rootcoil Creeper. By turn three, you have access to two additional mana sources, putting you well ahead of the standard mana curve while ensuring you have access to any color of mana needed for your spells.

Superior Fixing

While Birds of Paradise is a classic one-drop for mana fixing, Rootcoil Creeper provides a sturdier 2/2 body that can block small attackers. If you have both on the field, you can generate two mana of any color combination to fix your mana requirements for complex multicolored spells, or utilize the Creeper specifically for graveyard-based casting while saving the Birds for other costs.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rootcoil Creeper

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Rootcoil Creeper

No archived Top 8 deck with this card yet.

Explore the meta
Official source