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Rules guide · Scheme

Rot Like the Scum You AreHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Rot Like the Scum You Are

Rot Like the Scum You Are is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.

Complete guide

Rot Like the Scum You Are is a powerful Scheme card designed for Archenemy games, allowing the Archenemy to generate a massive board presence in a single turn. This card scales specifically with the resources your opponents have developed, punishing them for their growth. As the game progresses, the Ooze token it creates becomes an increasingly terrifying threat.

What It Does

When this scheme is set in motion at the start of your precombat main phase, it immediately generates a 2/2 green Ooze creature token. Following the creation of the token, the scheme checks how many lands all of your opponents control in total. You then place that many +1/+1 counters onto the Ooze token you just created, often resulting in a creature that can dominate the battlefield.

Step-by-Step Resolution

First, the scheme is set in motion and its triggered ability goes on the stack. Upon resolution, you create a 2/2 Ooze token. Second, the game counts the total number of lands controlled by all opponents. Finally, that specific number of +1/+1 counters is placed on the Ooze. Because these actions happen during the resolution of a single ability, opponents cannot destroy the Ooze between its creation and it receiving the counters.

Common Mistakes

A common error is counting your own lands; the ability strictly counts lands controlled by opponents. Another mistake is forgetting that this counts all lands across all opponents in a multiplayer game. If you have three opponents who each control three lands, the Ooze will receive nine +1/+1 counters, making it an 11/11 creature.

When to Play It

Since schemes are set in motion automatically from the top of your scheme deck, you don't choose when to 'play' it. However, it is most effective in the mid-to-late game once your opponents have played several lands. If this is your first scheme and your opponents only have one land each, you still get a 5/5 or 6/6 Ooze depending on the number of players.

Interaction examples

Scaling in Multiplayer

If you are playing against three opponents and each has a Command Tower on the battlefield, setting Rot Like the Scum You Are in motion will create a 2/2 Ooze. The game sees three total lands among opponents, so it adds three +1/+1 counters, resulting in a 5/5 Ooze creature.

Mana Sources vs. Lands

If an opponent controls one Sol Ring and one Command Tower, the scheme only counts the Command Tower because Sol Ring is an artifact, not a land. The Ooze would receive only one +1/+1 counter for that specific opponent's board state.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rot Like the Scum You Are

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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