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Rules guide · Land

Sacred PeaksHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Sacred Peaks

Sacred Peaks is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

({T}: Add {R} or {W}.) This land enters tapped.

Complete guide

Sacred Peaks is a dual land that provides a stable foundation for decks utilizing both Red and White mana. As a Mountain Plains, it offers excellent synergy with cards that care about basic land types while ensuring you have access to your colors early in the game. Although it enters the battlefield tapped, its versatility makes it a reliable staple for multicolor strategies.

Dual Land Types

Sacred Peaks carries two basic land types: Mountain and Plains. This is a critical distinction because it means any effect that searches for a Mountain or a Plains can find this card. While it does not count as a 'Basic Land' itself, it fulfills requirements for spells that check if you control specific land types.

Tapped Entry and Mana Production

When you play Sacred Peaks, its static ability causes it to enter the battlefield tapped. This means you generally cannot use the mana it produces on the same turn you play it. Once untapped, you can tap it to add either one Red mana ({R}) or one White mana ({W}) to your mana pool.

Timing and Strategy

A common mistake is forgetting that Sacred Peaks enters tapped, which can slow down your tempo if you need mana for a specific spell immediately. It is often best played on turn one when you don't have a one-mana play, or on a turn where you have excess mana available. This sets up your mana base for more powerful plays in the following turns.

Interaction examples

Establishing Your Colors

If you are playing a Boros Commander deck, playing Sacred Peaks on turn one ensures you have access to both Red and White for the rest of the game. Following up with Command Tower on turn two gives you three mana total, with the flexibility to cast spells requiring double colors of either type.

Opponent Interaction

If you control Sacred Peaks, an opponent who plays Exotic Orchard can tap their land to produce either Red or White mana. Because Sacred Peaks has the Mountain and Plains types and can produce those colors, Exotic Orchard looks at what your land 'could produce' and allows your opponent to tap for those same colors.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sacred Peaks

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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Meta decks with Sacred Peaks

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