Salivating Gremlins is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
Complete guide
Salivating Gremlins is a powerhouse in any deck that thrives on machinery and invention. This hungry Gremlin turns every new artifact into raw offensive power, making it a reliable threat in aggressive red strategies. Whenever a gear or gadget hits your side of the board, expect this creature to grow significantly and crash through your opponent's defenses.
Aggressive Artifact Synergy
The core mechanic of Salivating Gremlins is a triggered ability that keys off artifacts entering the battlefield under your control. Each time an artifact enters, the Gremlins receive a +2/+0 power boost and the trample keyword. Because this ability triggers for every individual artifact, multiple artifacts entering at once will result in multiple instances of the bonus, though trample remains redundant.
Step-by-Step Resolution
When an artifact enters the battlefield, the ability is placed on the stack. Once both players pass priority and the ability resolves, Salivating Gremlins gains its bonus. If multiple artifacts enter simultaneously—such as through a mass recursion spell or a card that creates multiple tokens—each artifact causes a separate trigger to go on the stack. You can choose the order of these triggers, and they each resolve independently to stack the power bonus.
Common Pitfalls
A common mistake is forgetting that the bonus only lasts until the end of the turn. If you play an artifact during your second main phase, the Gremlins will grow, but they likely won't be able to attack with that bonus unless you have a way to grant haste or additional combat phases. Additionally, remember that the artifact must actually enter the battlefield; casting an artifact spell that is countered will not trigger the Gremlins.
When to Unleash the Gremlins
Salivating Gremlins is most effective in decks that can chain multiple cheap artifacts or artifact tokens in a single turn. It excels during the combat phase when you can surprise an opponent by flashing in an artifact or using abilities that create artifact tokens, suddenly turning a small creature into a massive trampling threat that is difficult to block efficiently.
Interaction examples
If you cast Roaming Throne and choose 'Gremlin' as it enters, it triggers Salivating Gremlins because the Throne itself is an artifact. Because Roaming Throne is now a Gremlin, its replacement effect causes the Gremlins' triggered ability to trigger an additional time. Salivating Gremlins will get +4/+0 and trample until end of turn from a single artifact entering.
When you play Solemn Simulacrum, two triggers occur: one from the Simulacrum itself to search for a land, and one from Salivating Gremlins because an artifact entered. The Gremlins become a 4/3 with trample. Note that the land entering does not provide an additional bonus, as the land is not an artifact, even though it was fetched by one.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Salivating Gremlins
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Salivating Gremlins
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum