← MTG Rules

Rules guide · Creature

Sanguine GuardHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duel Decks: Phyrexia vs. the Coalition· March 19, 2010
Carte Magic Sanguine Guard

Sanguine Guard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

First strike {1}{B}: Regenerate this creature.

Complete guide

Sanguine Guard is a resilient Phyrexian Zombie Knight that excels in combat through its offensive and defensive capabilities. With the power of first strike and the ability to cheat death via regeneration, it remains a persistent threat on the battlefield.

What It Does

Sanguine Guard possesses two key abilities. First strike allows it to deal combat damage before creatures without first strike or double strike. Its activated ability, costing one generic and one black mana, creates a 'regeneration shield' that prevents the creature from being destroyed the next time it would take lethal damage or be affected by a destruction effect.

How Regeneration Works

When you activate the regeneration ability, it creates a replacement effect. The next time Sanguine Guard would be destroyed this turn, it instead: remains on the battlefield, becomes tapped, all damage is removed from it, and it is removed from combat. Note that you must activate this ability before the destruction event occurs.

Common Mistakes

A common misconception is that regeneration can save a creature from being sacrificed or having its toughness reduced to zero; it cannot. Regeneration only replaces destruction. Additionally, if Sanguine Guard is already tapped, you can still activate the ability; the 'tap it' portion of the resolution simply does nothing while the other benefits still apply.

When to Play It

This card is best used in aggressive decks where the first strike ability can deter blockers. Keep mana open during your opponent's turn or during the declare blockers step to ensure you can protect it from removal spells or unfavorable trades in combat.

Interaction examples

Combat Resilience

If Sanguine Guard attacks and is blocked by Solemn Simulacrum, Sanguine Guard deals 2 damage first due to first strike, destroying the Golem before it can deal damage back. If the opponent uses a spell to destroy Sanguine Guard in response, you can pay {1}{B} to regenerate it, keeping your Knight on the field.

Tribal Synergies

While Roaming Throne can choose 'Knight' to double triggered abilities, Sanguine Guard's regeneration is an activated ability, not a triggered one. Therefore, Roaming Throne does not cause you to get two regeneration shields for one payment. However, Sanguine Guard remains a sturdy attacker while Roaming Throne provides a massive body alongside it.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sanguine Guard

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Sanguine Guard

No archived Top 8 deck with this card yet.

Explore the meta
Official source