Sarah's Wings is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Complete guide
Sarah's Wings is a unique white instant that pushes the boundaries of traditional evasion. While most flying effects only apply to creatures, this card allows you to grant that same protection to yourself or another player. It serves as a versatile defensive tool that can shut down an opponent's ground assault entirely.
What it Does
Sarah's Wings grants the flying keyword to a target creature or a target player until the end of the current turn. When a player has flying, it creates a specific prevention effect: creatures without flying cannot deal damage to that player. It is important to note that this only affects damage dealt by creatures; other sources of damage and spells remain unaffected.
Step-by-Step Resolution
First, you cast Sarah's Wings and choose your target, which can be any creature or player. Upon resolution, the target gains flying. If a player was targeted, any subsequent combat damage or abilities from creatures that do not have flying will be unable to deal damage to that player. This effect lasts until the 'cleanup step' at the very end of the turn.
Common Mistakes
A frequent misconception is that flying protects a player from all spells. However, players with flying can still be targeted by abilities of creatures without flying; only the damage portion of those abilities is prevented. Additionally, players with flying can still be dealt damage by noncreature permanents (like artifacts or enchantments) that do not have flying. Finally, remember that Sarah’s Wings does not literally enable the user to fly in real life!
When to Play It
This card is best used as a combat trick. You can cast it on your own creature to soar over blockers for a lethal strike, or cast it on yourself during an opponent's turn to effectively 'Fog' a massive attack from ground-based creatures. It is a low-cost way to ensure survival for one more turn.
Interaction examples
You have a large creature on the battlefield but your opponent has several ground blockers. During your declare attackers step, you cast Sarah's Wings targeting your creature. The creature gains flying, allowing it to attack over the blockers and deal damage directly to the opponent.
An opponent attacks you with a massive horde of creatures that do not have flying. Before the damage step, you cast Sarah's Wings targeting yourself. You gain flying until end of turn, and all damage that would be dealt to you by those creatures is prevented.
If you grant yourself flying with Sarah's Wings, you are still a legal target for spells. An opponent can still cast Swords to Plowshares on one of your creatures, or Path to Exile to remove a threat, as flying only prevents damage from creatures, not targeting by spells.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sarah's Wings
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An instance of flying on a player creates a prevention effect.
No other card is named in this ruling.
- #2· Wizards of the Coast
Players with flying can still be dealt damage by noncreature permanents without flying.
No other card is named in this ruling.
- #3· Wizards of the Coast
Abilities of creatures without flying can still target a player with flying. Any parts of that ability that don’t deal damage will happen as normal.
No other card is named in this ruling.
- #4· Wizards of the Coast
Sarah’s Wings does not enable user to fly.
No other card is named in this ruling.
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Meta decks with Sarah's Wings
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Swords to Plowshares