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Rules guide · Legendary Creature

Sarek, Federation AmbassadorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek· November 13, 2026
Carte Magic Sarek, Federation Ambassador

Sarek, Federation Ambassador is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.

Complete guide

Sarek, Federation Ambassador is a powerful political engine that rewards you for building a diverse alliance of creatures. By bringing different species together under the Federation banner, you can generate massive card advantage and bolster your forces for combat. Understanding how to maximize your creature type count is the key to mastering this Vulcan Advisor.

A Logical Census

Sarek's Federation ability triggers at the beginning of combat on your turn. When this happens, the game counts all unique creature types among all non-Borg creatures you currently control. For every five distinct types found, you draw one card. It is important to note that a single creature with multiple types, like a Human Shaman, contributes two distinct types to this total.

The Step-by-Step Resolution

First, the ability triggers as you enter your combat phase. Second, upon resolution, the game checks the current creature types of your non-Borg creatures. Third, you draw the appropriate number of cards based on that count (rounding down). Finally, if the number of cards drawn through this specific effect is three or more, you immediately place two +1/+1 counters on every creature you control, including Sarek himself.

Common Pitfalls

Players often forget that the counter-placing effect only occurs if you draw three or more cards from Sarek's ability specifically. If you have 14 creature types, you only draw two cards and the counters are not placed. You need at least 15 unique creature types among your non-Borg creatures to trigger the secondary buff. Additionally, changing creature types after the ability has triggered but before it resolves will affect the final count.

Diplomatic Timing

Because this ability triggers at the beginning of combat, you have the opportunity to cast creatures or use effects during your main phase to increase your type count. Since the buff affects all your creatures, it provides a significant advantage just before you declare attackers, making it difficult for opponents to calculate favorable blocks.

Interaction examples

Starting the Alliance

With Sarek (Vulcan Advisor) and Eternal Witness (Human Shaman) on the field, you control four unique creature types. At the start of combat, Sarek checks the types. Since you have fewer than five types, you draw zero cards and no counters are placed. You need at least one more unique type to begin drawing.

Expanding the Federation

Now you control Sarek (Vulcan Advisor), Eternal Witness (Human Shaman), and Solemn Simulacrum (Golem). This totals five unique types: Vulcan, Advisor, Human, Shaman, and Golem. When the ability resolves, you draw one card. Because one is less than three, no +1/+1 counters are placed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sarek, Federation Ambassador

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
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