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Scab-Clan MaulerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica Remastered· January 12, 2024
Carte Magic Scab-Clan Mauler

Scab-Clan Mauler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample

Complete guide

Scab-Clan Mauler is a classic Gruul threat that rewards aggressive strategies by growing significantly larger if you have already drawn blood. This Human Berserker utilizes the Bloodthirst mechanic to transition from a humble 1/1 to a formidable 3/3 trampler for just two mana. Understanding the timing of your combat phase and post-combat main phase is key to maximizing this creature's potential.

Understanding Bloodthirst 2

Bloodthirst 2 is a static ability that creates a replacement effect. It doesn't use the stack and cannot be responded to once the creature begins to enter the battlefield. The game checks if any opponent was dealt damage earlier in the turn; if they were, Scab-Clan Mauler enters the battlefield already holding two +1/+1 counters. This damage can come from any source: combat, spells, or abilities.

How it Resolves Step by Step

First, you must ensure an opponent has taken damage during the current turn. Next, you cast Scab-Clan Mauler by paying one red and one green mana. As the spell resolves, the game checks the 'damage dealt' condition. If met, the Mauler enters the battlefield as a 3/3 creature. Finally, because it has Trample, any excess damage it deals in combat beyond what is needed to destroy blockers can be assigned directly to the defending player or planeswalker.

Common Mistakes to Avoid

A frequent error is forgetting that loss of life is not always damage. While damage causes loss of life, effects that simply say an 'opponent loses life' do not trigger Bloodthirst. Additionally, the damage must happen before Scab-Clan Mauler enters the battlefield. If you play the Mauler in your first main phase before attacking, it will enter as a 1/1 and will not gain counters even if you deal damage later that turn.

When to Play Scab-Clan Mauler

The ideal time to play this card is during your second main phase. By waiting until after your combat phase, you increase the likelihood that one of your other creatures has successfully dealt damage to an opponent. Even a single point of damage from a small creature or a burn spell is enough to satisfy the condition for the two +1/+1 counters.

Interaction examples

Scaling Up Early Game

On turn one, you play Llanowar Elves. On turn two, you use the Elf to attack your opponent. If the attack is unblocked and deals 1 damage, you proceed to your second main phase. You tap a mountain and the Llanowar Elves for mana to cast Scab-Clan Mauler. Because your opponent was dealt damage this turn, the Mauler enters as a 3/3 with Trample.

The Importance of Flying

If your opponent has ground blockers, use Birds of Paradise to fly over them for 0 damage. Wait, Birds of Paradise has 0 power! In this scenario, the Bird alone cannot trigger Bloodthirst unless boosted. However, you can tap Birds of Paradise for mana in your second main phase to help cast Scab-Clan Mauler after another source has dealt the necessary damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Scab-Clan Mauler

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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