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Scion of OonaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Masters· June 7, 2013
Carte Magic Scion of Oona

Scion of Oona is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Complete guide

Scion of Oona is a versatile Faerie Soldier that acts as both a tactical combat trick and a powerful defensive anchor for your deck. With the ability to appear at any time and grant your other Faeries immediate protection, it forces your opponents to rethink their interaction strategy.

What It Does

Scion of Oona serves two primary purposes: an anthem and a shield. It provides a +1/+1 power and toughness boost to your other Faerie creatures while simultaneously granting all other Faeries you control shroud. Shroud prevents those permanents from being the target of spells or abilities, including your own.

How It Resolves Step by Step

First, you cast Scion of Oona, potentially using its Flash ability during an opponent's turn or in response to a spell. Once it resolves and enters the battlefield, its static abilities take effect immediately. Any Faerie already on the battlefield instantly receives +1/+1 and shroud. If a spell was already targeting one of your Faeries, that spell will fail to resolve upon its own resolution because its target is now illegal.

Common Mistakes to Avoid

The most common error is forgetting that shroud affects you too. Once Scion of Oona is on the battlefield, you cannot target your other Faeries with your own spells, such as Auras or combat tricks. Additionally, remember that Scion of Oona does not give itself shroud or the +1/+1 bonus; it only affects 'other' Faeries.

When to Play It

Use Scion of Oona defensively to 'counter' a removal spell directed at a key Faerie. Because it has Flash, you can wait until the last possible moment to deploy it. Offensively, it can be cast at the end of an opponent's turn to surprise them with increased power for an overhead lethal attack.

Interaction examples

Doubling Type Synergies

If you play Roaming Throne and choose 'Faerie', the Throne becomes a Faerie. Scion of Oona will then grant Roaming Throne +1/+1 and shroud. While Scion of Oona has no triggered abilities for Roaming Throne to double, the Throne benefits from all of the Scion's static tribal protections.

Comparing Non-Synergy

When you have both cards on the battlefield, Solemn Simulacrum receives no benefits from Scion of Oona because it is a Golem, not a Faerie. However, because Scion of Oona does not have shroud itself, you could still target the Scion with spells or abilities, whereas a Faerie version of Solemn Simulacrum would be protected.

Flash Protection

If an opponent casts a spell to destroy a Faerie you control, you can cast Scion of Oona in response. Scion of Oona resolves first, giving your other Faerie shroud. When the opponent's spell tries to resolve, it finds its target is now illegal and is put into the graveyard with no effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Scion of Oona

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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