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Rules guide · Enchantment

Screams of the DamnedHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Odyssey· October 1, 2001
Carte Magic Screams of the Damned

Screams of the Damned is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{1}{B}, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.

Complete guide

Screams of the Damned is a relentless enchantment from the Odyssey block that turns your discarded past into a painful present. By utilizing your graveyard as fuel, you can whittle down life totals and clear the battlefield of small threats one scream at a time.

Fueling the Screams

Screams of the Damned features an activated ability that costs one black mana, one generic mana, and the exile of a card from your graveyard. Importantly, the exile is part of the cost, meaning your opponents cannot remove the card from your graveyard in response to prevent the ability once you have announced it. There is no limit to how many times you can activate this in a turn as long as you have the mana and the cards to exile.

Resolution Step-by-Step

Step one: You pay the mana and exile a card from your graveyard to put the ability on the stack. Step two: Both players have a chance to respond. Step three: The ability resolves, dealing 1 damage to each creature on the battlefield and 1 damage to every player. Because this deals damage to you as well as your opponents, you must manage your life total carefully.

Strategic Timing and Common Pitfalls

This card is most effective in decks that can fill the graveyard quickly or decks that want to punish 'go-wide' strategies. A common mistake is forgetting that this damage is dealt to each player, including yourself. If your life total is low, you might accidentally draw the game or lose by over-activating the ability. Also, remember that the damage is dealt to your own creatures, so ensure your board can withstand the attrition.

Interaction examples

The Infinite Drain Loop

With Exquisite Blood and Sanguine Bond on the battlefield, you activate Screams of the Damned. When the damage hits an opponent, Exquisite Blood triggers, gaining you 1 life. This life gain triggers Sanguine Bond, causing an opponent to lose life. This loop continues until all opponents are eliminated, effectively turning one exiled card into a win condition.

Sustaining the Chaos

If you have Exquisite Blood in play and use Screams of the Damned, the 1 damage dealt to you is immediately offset. As your opponents and their creatures take damage, Exquisite Blood triggers for each opponent, gaining you life. This allows you to aggressively wipe the board of small creatures without endangering your own life total.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Screams of the Damned

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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