Secret Invasion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward.
Complete guide
Secret Invasion is a unique blue Aura that allows one of your creatures to infiltrate the ranks by assuming the identity of another. By exiling a target and copying it, you gain the best abilities on the board while protecting your new asset with a layer of magical defense. This enchantment is perfect for turning a small utility creature into a major threat while temporarily removing an opponent's key piece.
What It Does
Secret Invasion is an Aura that must enchant a creature you control. When it enters the battlefield, you choose up to one other target creature to exile. As long as Secret Invasion remains on the battlefield, the enchanted creature becomes a copy of the exiled card and gains Ward {2}. If the Aura leaves, the exiled card returns to the battlefield under its owner's control and your creature reverts to its original form.
Resolving the Invasion Step-by-Step
First, you cast the spell targeting a creature you control. Upon resolution, the 'enters' ability triggers, and you choose a target creature (other than the enchanted one) to exile. As that ability resolves, the target is moved to exile and the copy effect immediately applies to your enchanted creature. The copy effect and the exile duration are both tied to Secret Invasion remaining on the battlefield; if the Aura is destroyed in response to the trigger, the target is never exiled and no copy occurs.
Common Mistakes
Players often forget that the copy effect only lasts as long as the Aura is attached and on the battlefield. If your creature dies, the Aura goes to the graveyard, causing the exiled creature to return instantly. Additionally, remember that Secret Invasion only grants Ward {2} to the enchanted creature, not the Aura itself, though the creature retains this protection even if it copies a creature that doesn't normally have Ward.
When to Play It
This card is best used when you have a small creature that has outlived its usefulness and your opponent has a powerful creature with static or triggered abilities. Because it provides Ward {2}, it is also an excellent way to protect a vital creature you already own by exiling a secondary threat and simply having your creature 'copy' itself to gain the protection.
Interaction examples
You enchant a 1/1 Soldier token with Secret Invasion and target an opponent's creature that has a powerful 'enters the battlefield' effect. While your opponent loses their creature, your Soldier becomes a copy of it. If you also have Rhystic Study on the battlefield, you continue to tax your opponent's spells while your new copy is protected by Ward {2}, making it harder for them to remove your creature to get theirs back.
With Propaganda in play, your opponent already finds it difficult to attack you. By casting Secret Invasion on your best blocker and exiling your opponent's largest attacker, you force them to pay mana to attack while your blocker copies that large threat. The Ward {2} from Secret Invasion ensures that any attempt to use a removal spell to free their exiled attacker will cost them even more mana, further straining their resources.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Secret Invasion
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Secret Invasion
No archived Top 8 deck with this card yet.



Rhystic Study
Propaganda