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Rules guide · Sorcery

Seeds of RenewalHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2016· November 11, 2016
Carte Magic Seeds of Renewal

Seeds of Renewal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Complete guide

Seeds of Renewal is a powerful recovery tool specifically designed for multiplayer formats like Commander. It allows you to reclaim your best resources from the graveyard while rewarding you for having multiple opponents. Whether you are rebuilding after a board wipe or fetching combo pieces, this sorcery scales beautifully with the size of your table.

What It Does

Seeds of Renewal has two main components: the Undaunted keyword and a retrieval effect. Undaunted reduces the generic mana cost of the spell by {1} for each opponent currently in the game. Once it resolves, you choose up to two target cards in your graveyard and return them to your hand. Finally, the spell exiles itself instead of going to the graveyard to prevent infinite recursion loops.

Step-by-Step Resolution

First, you announce the spell and choose your targets (zero, one, or two cards). Next, you determine the total cost based on the number of opponents you have; this cost is locked in once you finish casting. Upon resolution, the game checks if the targets are still legal. If at least one target is still in the graveyard, you return the legal ones to your hand. Finally, Seeds of Renewal is moved to the exile zone.

Common Mistakes

A common misconception involves the mana value of the card. Even if you only pay {G} because you have six opponents, the mana value of Seeds of Renewal remains 7. Additionally, if all chosen targets become illegal (for example, if an opponent uses an effect to exile those specific cards in response), the entire spell fails to resolve. In this specific case, the spell goes to the graveyard instead of being exiled because its effect never happened.

When to Play It

This spell is most effective in the mid-to-late game when your graveyard is full of high-impact threats. Because it is a sorcery, you should use it during your main phase to set up your next big play. It is particularly strong in four-player games where it consistently costs only {3}{G} to get back two cards of any type.

Interaction examples

Recovering from Annihilation

After an opponent casts All Is Dust and forces you to sacrifice your colored permanents, you can cast Seeds of Renewal. In a standard four-player game, you pay {3}{G} to return two of those sacrificed permanents from your graveyard to your hand, allowing you to rebuild your board immediately.

Mana Value Interaction

If you cast Rishkar's Expertise, you may be tempted to cast Seeds of Renewal for free. However, Rishkar's Expertise only allows you to cast a spell with mana value 5 or less. Even if Seeds of Renewal only costs {G} to cast due to the Undaunted discount, its mana value is always 7, making it an invalid choice for the free spell effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Seeds of Renewal

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If one target becomes illegal before Seeds of Renewal resolves, you'll still return the legal target from your graveyard to your hand.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If each target is illegal as Seeds of Renewal resolves, Seeds of Renewal doesn't resolve and is put into its owner's graveyard. It's not exiled.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Causing an opponent to lose the game after you've announced that you're casting a spell with undaunted and determined its total cost won't cause you to have to pay more mana.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Effects that reduce what you pay to cast a spell don't affect its mana value.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduel
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