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Rules guide · Sorcery

Serpentine SpikeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Battle for Zendikar· October 2, 2015
Carte Magic Serpentine Spike

Serpentine Spike is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Complete guide

Serpentine Spike is a high-impact Eldrazi sorcery that offers a precise tactical sweep of your opponent's board. With the Devoid keyword, it bypasses color-specific defenses while ensuring that fallen enemies are removed from the game permanently.

Colorless Destruction

The Devoid keyword means Serpentine Spike has no color, even though you must spend red mana to cast it. This remains true in all zones, including your hand, the stack, and your graveyard. The spell deals damage in fixed amounts: exactly 2, 3, and 4 damage to three distinct targets. A key feature of this card is its replacement effect: if any creature dealt damage by this spell would die later in the same turn, it is exiled instead of being placed in the graveyard.

Resolution Step-by-Step

First, you must choose three different creatures as targets to cast the spell. When Serpentine Spike resolves, it checks if the targets are still legal. If one or two targets have left the battlefield or gained Hexproof, the spell still deals the specified damage to the remaining legal targets. You cannot redistribute the 9 total damage; the targets will only ever receive the 2, 3, or 4 damage assigned during the casting phase. Once damage is dealt, the 'exile instead of die' rider is applied to those creatures until the end of the turn.

Common Pitfalls

The most common mistake is attempting to cast this spell with fewer than three creatures on the board. Because the text specifies 'another' and 'a third' target creature, you cannot target the same creature multiple times to stack the damage. Additionally, remember that the exile effect applies to any reason the creature might die that turn. Even if Serpentine Spike doesn't kill the creature immediately, if that creature is destroyed by another effect or combat later in the turn, it will still be exiled.

When to Play It

This spell is best utilized when your opponent has a varied board state of small to mid-sized creatures. Because it is colorless, it is an excellent tool against creatures with 'Protection from Red.' Use it to clear blockers before a big swing or to prevent 'on-death' triggers from triggering, as the creatures will be exiled rather than entering the graveyard.

Interaction examples

Bypassing the Purge

Because Serpentine Spike has Devoid, it is a colorless card in your hand. If an effect like All Is Dust were to care about colored spells or permanents, Serpentine Spike would be ignored because it is colorless. While All Is Dust forces the sacrifice of colored permanents, Serpentine Spike can be cast afterward to pick off any remaining colorless creatures your opponent might control.

Strategic Combat Setup

If you cast Serpentine Spike during your first main phase, you can tag three potential blockers. Then, if you cast Full Throttle to gain additional combat phases, any of those three creatures that die during any of those multiple combat steps—whether from combat damage or other spells—will be exiled instead of going to the graveyard due to the Spike's lingering effect.

Dealing with Illegal Targets

Suppose you target three 2/2 creatures. In response, your opponent sacrifices the creature targeted for 4 damage. When Serpentine Spike resolves, it will still deal 2 damage to the first target and 3 damage to the second target. Those two creatures will die and be exiled. The spell does not fail just because one target disappeared, but you cannot move that 4 damage to the remaining creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Serpentine Spike

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each target must be a different creature. You can’t cast Serpentine Spike without three different creatures available.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If one or two of those targets become illegal by the time Serpentine Spike resolves, you can’t change how much damage will be dealt to the remaining legal targets.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A creature doesn’t necessarily have to be dealt lethal damage by Serpentine Spike to be exiled. After being dealt damage, if it would die for any reason that turn, it’ll be exiled instead.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Devoid works in all zones, not just on the battlefield.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.

    No other card is named in this ruling.

02

Legal formats

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