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Rules guide · Legendary Artifact Creature

Seven of NineHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Star Trek· November 13, 2026
Carte Magic Seven of Nine

Seven of Nine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)

Complete guide

Seven of Nine brings a unique tactical advantage to the battlefield by rewarding players who navigate complex choices. This legendary Human Scientist allows you to replenish your hand every time you are forced to make a strategic decision through a dilemma. By understanding the mechanics of choosing modes, you can turn every modal spell into a powerful source of card advantage.

What It Does

Seven of Nine features a triggered ability that activates whenever you 'face a dilemma.' In Magic: The Gathering, you face a dilemma whenever you choose one or more modes for a spell or ability. This includes spells that say 'Choose one —' or 'Choose two —', as well as abilities that offer choices upon resolution or casting.

How It Resolves Step by Step

When you cast a modal spell or trigger a modal ability, the choice of modes happens during the casting or activation process. As soon as you make that choice, Seven of Nine's ability triggers and is put onto the stack on top of the original spell or ability. Seven of Nine's draw trigger will resolve first, putting a new card into your hand before the original modal effect takes place.

Common Mistakes

A common misconception is that standard 'Either/Or' choices that do not use the specific modal formatting (bullets or 'choose one') count as dilemmas. However, Seven of Nine specifically checks for the technical definition of choosing modes. Additionally, remember that Seven of Nine is an Artifact Creature, making her vulnerable to both creature removal and artifact destruction effects like Shatter.

When to Play It

This card shines in decks packed with modal spells, such as Charms or Commands. It is best deployed when you have a hand full of versatile answers, ensuring that every time you adapt to your opponent's threats, you are also digging deeper into your library for your next play.

Interaction examples

Maximizing the Scientist

With Roaming Throne on the battlefield naming 'Human', Seven of Nine's triggered ability will trigger twice whenever you face a dilemma. If you cast a modal spell, you will draw two cards instead of one, significantly accelerating your game plan.

The Simulation Comparison

While Solemn Simulacrum provides a guaranteed draw when it dies, Seven of Nine offers repeatable draws based on your spell choices. Note that Solemn Simulacrum's enter-the-battlefield ability is not a dilemma because it does not involve choosing modes, so it will not trigger Seven of Nine's draw ability.

Unassimilated Synergy

If you control both versions of Seven of Nine, you gain consistent card flow. Seven of Nine, Unassimilated provides a draw in your main phase, while the Scientist version provides draws reactively whenever you cast modal spells to respond to your opponent's actions.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Seven of Nine

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Seven of Nine
+Hylda of the Icy Crown
+Mind Over Matter
+Thought Reflection
#1

Seven of Nine + Hylda of the Icy Crown + Mind Over Matter + Thought Reflection

Infinite draw triggersInfinite self-discard triggersNear-infinite card drawNear-infinite looting
  1. 1Activate a mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mind Over Matter by discarding a card, tapping a creature an opponent controls.
  3. 3Hylda triggers, causing you to pay {1} to scry 2 and draw two cards due to Thought Reflection.
  4. 4Seven of Nine triggers, causing you to draw two cards due to Thought Reflection.
  5. 5Activate Mind Over Matter by discarding a card, untapping a creature an opponent controls.
  6. 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
  7. 7Repeat.
Seven of Nine
+Hylda of the Icy Crown
+Mind Over Matter
+Teferi's Ageless Insight
#2

Seven of Nine + Hylda of the Icy Crown + Mind Over Matter + Teferi's Ageless Insight

Infinite draw triggersInfinite self-discard triggersNear-infinite card drawNear-infinite looting
  1. 1Activate a mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mind Over Matter by discarding a card, tapping a creature an opponent controls.
  3. 3Hylda triggers, causing you to pay {1} to scry 2 and draw two cards due to Teferi's Ageless Insight.
  4. 4Seven of Nine triggers, causing you to draw two cards due to Teferi's Ageless Insight.
  5. 5Activate Mind Over Matter by discarding a card, untapping a creature an opponent controls.
  6. 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
  7. 7Repeat.
Seven of Nine
+Hylda of the Icy Crown
+Mind Over Matter
+Bard, King of Dale
#3

Seven of Nine + Hylda of the Icy Crown + Mind Over Matter + Bard, King of Dale

Infinite draw triggersInfinite self-discard triggersNear-infinite card drawNear-infinite looting
  1. 1Activate a mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mind Over Matter by discarding a card, tapping a creature an opponent controls.
  3. 3Hylda triggers, causing you to pay {1} to scry 2 and draw two cards due to Bard.
  4. 4Seven of Nine triggers, causing you to draw two cards due to Bard.
  5. 5Activate Mind Over Matter by discarding a card, untapping a creature an opponent controls.
  6. 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
  7. 7Repeat.
Seven of Nine
+Hylda of the Icy Crown
+Mind Over Matter
+Alhammarret's Archive
#4

Seven of Nine + Hylda of the Icy Crown + Mind Over Matter + Alhammarret's Archive

Infinite draw triggersInfinite self-discard triggersNear-infinite card drawNear-infinite looting
  1. 1Activate a mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mind Over Matter by discarding a card, tapping a creature an opponent controls.
  3. 3Hylda triggers, causing you to pay {1} to scry 2 and draw two cards due to Alhammarret's Archive.
  4. 4Seven of Nine triggers, causing you to draw two cards due to Alhammarret's Archive.
  5. 5Activate Mind Over Matter by discarding a card, untapping a creature an opponent controls.
  6. 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
  7. 7Repeat.
Seven of Nine
+Hylda of the Icy Crown
+Mind Over Matter
+Vnwxt, Verbose Host
#5

Seven of Nine + Hylda of the Icy Crown + Mind Over Matter + Vnwxt, Verbose Host

Infinite draw triggersInfinite self-discard triggersNear-infinite card drawNear-infinite looting
  1. 1Activate a mana-producing permanent by tapping it, adding at least {1}.
  2. 2Activate Mind Over Matter by discarding a card, tapping a creature an opponent controls.
  3. 3Hylda triggers, causing you to pay {1} to scry 2 and draw two cards due to Vnwxt.
  4. 4Seven of Nine triggers, causing you to draw two cards due to Vnwxt.
  5. 5Activate Mind Over Matter by discarding a card, untapping a creature an opponent controls.
  6. 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
  7. 7Repeat.
03

Interactions with other cards

These cards' text mentions Seven of Nine.

04

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
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Meta decks with Seven of Nine

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Official source