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SewerdregHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: City of Guilds· October 7, 2005
Carte Magic Sewerdreg

Sewerdreg is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice this creature: Exile target card from a graveyard.

Complete guide

Sewerdreg is a versatile Spirit from the shadows that combines evasion with crucial graveyard disruption. Whether you are slipping past defenses or exiling problematic cards, understanding its timing is key to mastering black-aligned strategies.

Stealth and Sabotage

Sewerdreg possesses Swampwalk, a keyword ability that makes it completely unblockable if the defending player controls at least one land with the subtype Swamp. Beyond its combat prowess, it functions as a reactive tool; you can sacrifice Sewerdreg at any time you have priority to exile a target card from any graveyard, preventing your opponents from utilizing recursion.

Resolving the Sacrifice Ability

To activate the ability, you must first announce it and choose a legal target in a graveyard. As a cost, you sacrifice Sewerdreg, moving it to your graveyard. The ability then goes on the stack. Once both players pass priority, the ability resolves, and the targeted card is moved to the exile zone. Note that because sacrificing the creature is a cost, your opponent cannot kill Sewerdreg in response to stop the ability from being activated.

Timing and Strategy

A common mistake is sacrificing Sewerdreg too early. Since the ability can be used at instant speed, you can wait until an opponent targets a card in their graveyard with a reanimation spell. By sacrificing Sewerdreg in response, the reanimation spell will lose its target and fail to resolve. Additionally, you can attack with Sewerdreg to deal damage and then sacrifice it during the second main phase or in response to a removal spell.

Interaction examples

Securing the Unblockable Hit

If your opponent controls a Swamp, you can attack freely with Sewerdreg. If they lack a Swamp, they might block with Solemn Simulacrum. However, if you use an effect to give them a Swamp, Sewerdreg's Swampwalk immediately makes it unblockable. If Sewerdreg is blocked and destroyed, you can still sacrifice it before damage is dealt to exile the Solemn Simulacrum from their graveyard once it dies, preventing any future recursion.

Interacting with Triggered Abilities

If you have Roaming Throne on the battlefield with 'Spirit' chosen as the creature type, note that Roaming Throne only doubles triggered abilities. Because Sewerdreg's exile ability is an activated ability (signified by the colon), Roaming Throne will not cause it to trigger twice. Furthermore, Sewerdreg's Swampwalk is a static ability, which is also unaffected by the Throne's doubling effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sewerdreg

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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