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Rules guide · Enchantment

Shadows of the PastHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duel Decks: Nissa vs. Ob Nixilis· September 2, 2016
Carte Magic Shadows of the Past

Shadows of the Past is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Complete guide

Shadows of the Past is a versatile black enchantment that rewards you for the inevitable cycle of life and death on the battlefield. By providing consistent deck manipulation and a late-game finishing move, it ensures your graveyard remains a valuable resource. Whether you are sacrificing your own units or watching your opponents' forces fall, these shadows offer a path to victory.

Watching the Fallen

The primary function of Shadows of the Past is its triggered ability: 'Whenever a creature dies, scry 1.' This triggers regardless of who controlled the creature or why it died. In a game of Magic, creatures often leave the battlefield in waves, and this enchantment allows you to filter your draws to find the specific answers or lands you need for your next turn.

Draining the Weak

The second ability is a powerful activated effect that costs five mana to drain 2 life from each opponent while gaining 2 life yourself. However, there is a condition: you must have at least four creature cards in your graveyard to activate it. Note that once the ability is legally activated and on the stack, it will resolve even if your graveyard is emptied by an opponent's spell before it finishes.

Strategic Implementation

Common mistakes involve forgetting the scry triggers during complex combat phases. Remember that if multiple creatures die at once, you get that many individual scry 1 triggers, meaning you look at the top card, decide to keep it or bottom it, and then do it again for the next trigger. Additionally, tokens count for the scry trigger because they are creatures that 'die' (hit the graveyard), but they do not count toward the four creature cards needed for the activated ability once they cease to exist.

Interaction examples

Sifting Through the Market

With both enchantments out, you can use Black Market Connections to create a 3/2 Shapeshifter token. If that token later dies in combat, Shadows of the Past triggers, allowing you to scry 1. This helps you filter your deck so that the extra cards you draw from the 'Buy Information' mode are high-quality spells rather than excess lands.

Managing the Attrition

Phyrexian Arena provides extra cards at the cost of life during your upkeep. As the game progresses and creatures die, Shadows of the Past lets you scry to ensure the top card of your library is something you actually want to draw with the Arena's trigger. Once your graveyard is sufficiently filled with four creatures, you can use the activated ability of Shadows of the Past to regain the life lost to the Arena while closing out the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shadows of the Past

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once you legally activate the last ability, it doesn’t matter how many creature cards are in your graveyard as it resolves.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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