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Shalai's AcolyteHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United· September 9, 2022
Carte Magic Shalai's Acolyte

Shalai's Acolyte is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.

Complete guide

Shalai's Acolyte is a versatile Angel that bridges the gap between mid-game pressure and late-game dominance. By utilizing the Kicker mechanic, you can choose to deploy a standard flyer or invest extra mana for a significantly larger threat. Understanding how this choice affects the stack and the battlefield is key to maximizing its value.

Understanding Kicker

When you cast Shalai's Acolyte, you decide whether to pay the optional Kicker cost of {1}{G} in addition to the base mana cost of {4}{W}. If you do, the spell becomes 'kicked.' This doesn't change the spell's mana value, which remains 5, but it does change how the creature enters the battlefield. You cannot pay this cost more than once to get extra counters, and if the Acolyte is put directly onto the battlefield without being cast, you never have the chance to kick it.

Resolution Step by Step

First, as you cast the spell, you declare if you are kicking it and pay the total cost. If the spell resolves, Shalai's Acolyte enters the battlefield. If it was kicked, it enters with two +1/+1 counters already on it. This is a replacement effect, not a triggered ability, meaning there is no window for an opponent to kill the Acolyte before it has its counters. It simply arrives as a 5/6 flyer.

Common Mistakes

A frequent error involves copy effects. If you use a spell to copy Shalai's Acolyte while it is on the stack, the copy will also be kicked and enter with counters. However, if you use an effect to create a copy of the Acolyte permanent already on the battlefield, the new copy will not be kicked and will enter as a 3/4. Additionally, remember that mana cost reducers apply to the total cost including kicker, but they don't change the card's inherent mana value.

When to Play It

Shalai's Acolyte is best used when you need to stabilize the air. Against aggressive decks, a 3/4 flyer for five mana might be necessary just to block. However, in stalled games, waiting until you have seven mana to kick it ensures you have a massive 5/6 body that can end the game in a few swings while being much harder for the opponent to trade with efficiently.

Interaction examples

Developing Your Board

If you cast Solemn Simulacrum on turn four, you can search for a basic Forest. This ramp allows you to reach the seven mana required to cast a kicked Shalai's Acolyte much faster. If the Acolyte is later destroyed, the Golem's death trigger can help you draw into more threats.

Synergy and Type Selection

While Roaming Throne can double triggered abilities of a chosen type, it is important to note that Shalai's Acolyte's kicker benefit is a replacement effect ('enters with'), not a triggered ability ('When/Whenever/At'). Even if you choose 'Angel' for Roaming Throne, the Acolyte will still only enter with two +1/+1 counters, as there is no trigger for the Throne to double.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shalai's Acolyte

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a spell's kicker cost was paid, the spell is "kicked."

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The kicker ability doesn't let you pay a kicker cost more than once.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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