← MTG Rules

Rules guide · Creature

Shield MareHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Shield Mare

Shield Mare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Complete guide

Shield Mare is a defensive powerhouse designed to punish aggressive red decks and target-heavy removal strategies. Its ability to generate life both on entry and when threatened makes it a resilient anchor for any white-based deck.

Dual Trigger Mechanics

Shield Mare features a versatile triggered ability that fires under two conditions: when it enters the battlefield or when it becomes the target of a spell or ability controlled by an opponent. Importantly, the life gain occurs even if the spell targeting it is countered or if the Mare leaves the battlefield in response.

Evasion and Protection

The creature possesses a static ability that prevents it from being blocked by red creatures. This is not 'Protection from Red,' so it can still be targeted by red spells; however, doing so will grant its controller 3 life, effectively neutralizing the impact of many red burn spells.

Resolving the Triggers

When Shield Mare enters, the trigger is put on the stack. If an opponent later casts a spell like a removal spell targeting it, that new trigger is put on the stack above the opponent's spell. The life gain resolves first, ensuring you receive the health even if the Mare is destroyed.

Common Mistakes

Players often forget that the 'target' trigger applies to abilities as well as spells. This includes triggered abilities from permanents or activated abilities from lands. Additionally, targeting your own Shield Mare with your own spells will not trigger the life gain; it must be an opponent's effect.

Interaction examples

The Horse and the Throne

If you have Roaming Throne on the battlefield with 'Horse' chosen as the creature type, Shield Mare's triggers will double. When Shield Mare enters, you will gain 3 life twice (6 total). Similarly, if an opponent targets Shield Mare with a spell, the trigger fires twice, granting you 6 life before the opponent's spell resolves.

Curve Efficiency

In a mid-range strategy, Shield Mare provides the early defensive buffer needed to reach your higher-cost plays. Playing Shield Mare on turn three nets you 3 life and a blocker. Following up with Solemn Simulacrum on turn four allows you to ramp safely, knowing the Mare has already cushioned your life total against early aggression.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shield Mare

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Shield Mare

No archived Top 8 deck with this card yet.

Explore the meta
Official source