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Rules guide · Artifact

Shield of the RealmHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria· April 27, 2018
Carte Magic Shield of the Realm

Shield of the Realm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}

Complete guide

Shield of the Realm is a defensive equipment that provides a persistent damage reduction shield to any creature it is attached to. By mitigating small amounts of damage from every single source, it turns a vulnerable creature into a stalwart defender or an unstoppable attacker.

What It Does

Shield of the Realm creates a static replacement effect that modifies damage. Specifically, whenever a source—be it a creature, a spell, or an ability—tries to deal damage to the equipped creature, that damage is reduced by 2. If the source was only going to deal 1 or 2 damage, the creature effectively takes nothing at all.

How It Resolves Step by Step

First, you pay the equip cost of {1} to attach the Shield to a creature you control. Once attached, the prevention effect is always active. If your creature is involved in combat, the game checks how much damage each attacker or blocker would deal. The Shield subtracts 2 from each source's total damage before that damage is actually marked on your creature or dealt to its toughness.

Common Mistakes

A common misunderstanding is thinking the Shield only prevents 2 damage per turn. In reality, it works against every individual source. If three different 2/2 creatures block your equipped creature, the Shield prevents 2 damage from each attacker, resulting in 0 total damage taken. Additionally, if you have multiple copies or other prevention effects, you, as the controller of the creature, choose the order in which these prevention effects apply.

When to Play It

This card is most effective in decks utilizing small, utility-based creatures that need protection from 'ping' effects or tokens. It is an affordable way to ensure your key creatures survive combat encounters with many small blockers or stay on the board when faced with low-damage area-of-effect spells.

Interaction examples

Powering the Shield

You can use the two colorless mana produced by Sol Ring to both cast the Shield of the Realm and pay its {1} equip cost in the same turn. This allows you to immediately protect a creature from 2 damage from any source without tapping your lands.

Mana Fixing for Equipment

If you used all your lands to cast a creature, you can tap Arcane Signet for the necessary {1} mana to equip Shield of the Realm. This ensures your creature is protected against early-game threats or spells that deal 2 or less damage.

Surviving Combat

If your equipped creature is blocked by two 1/1 creature tokens, each token is a separate source of damage. Shield of the Realm prevents 2 damage from the first source and 2 damage from the second source. As a result, your creature takes 0 damage from the encounter.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shield of the Realm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple sources would deal damage to the equipped creature at once (for example, several blocking creatures), 2 damage from each of those sources is prevented.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature is equipped with two Shields of the Realm, 4 damage will be prevented. Three Shields of the Realm will prevent 6 damage, and so on.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If multiple replacement effects would modify how damage would be dealt, the controller of the permanent being dealt damage chooses the order in which to apply those effects.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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