Shock is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Shock deals 2 damage to any target.
Complete guide
Shock is a foundational Red instant that defines efficiency and simplicity in Magic: The Gathering. For just one mana, it provides a versatile answer to small threats or a finishing blow to an opponent's life total.
What It Does
Shock is a targeted damage spell. Its Oracle text specifies 'any target,' which means you can choose to damage a creature, a player, or a planeswalker. The spell is an instant, allowing you to cast it at any time you have priority, including during your opponent's turn or in response to their spells.
Resolution Step-by-Step
First, you cast Shock by paying one red mana and choosing a single legal target. Once the spell is on the stack, players can respond with other spells or abilities. Upon resolution, Shock checks if its target is still legal. If the target has gained hexproof or left the battlefield, Shock is removed from the stack and does nothing. If the target is legal, Shock deals 2 damage to it.
Common Mistakes
A common mistake is forgetting that damage to a player does not automatically damage their planeswalkers. Since 'any target' includes planeswalkers directly, you must choose the planeswalker as the target if you want to remove its loyalty counters. Another error is trying to split the damage; Shock deals all 2 damage to a single target only.
When to Play It
Shock is best used to remove 'mana dorks' or aggressive early-game creatures before they can impact the board. In the late game, it serves as a 'burn' spell to reduce an opponent's life to zero if they are at 2 or less health. Because it is an instant, holding it to cast during an opponent's end step is often a strategic way to keep your mana open.
Interaction examples
While both cards cost a single red mana and target anything, Lightning Bolt deals 3 damage instead of 2. In formats where Lightning Bolt is legal, it is strictly more powerful, but Shock remains a staple in environments where the higher damage threshold is unavailable.
If your opponent has a creature with 2 toughness and 1 life remaining, Shock can target the creature or the player. In contrast, Abrade offers more damage (3) or artifact destruction, but it cannot target a player. Shock's ability to hit 'any target' makes it a better finisher.
If you cast Shock, your opponent can respond with a spell to protect their creature. However, if you cast Sudden Shock, the 'Split second' ability prevents anyone from casting spells or activating non-mana abilities until it resolves. Both deal 2 damage, but Sudden Shock is much harder to stop.
Shock deals 2 damage once for one mana. Staggershock costs three mana for the same 2 damage, but its Rebound ability allows you to cast it a second time for free during your next upkeep, effectively dealing 4 damage over two turns for a single card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Shock
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Shock.

For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.

Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Legal formats
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Meta decks with Shock
No archived Top 8 deck with this card yet.



Lightning Bolt
Abrade