Shore Up is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Complete guide
Shore Up is a versatile blue instant that provides a surprising amount of utility for just one mana. Whether you are protecting a key threat or preparing an unexpected blocker, this spell ensures your creatures stay safe and ready for action.
What it Does
Shore Up provides three distinct benefits to a creature you control: a +1/+1 power and toughness boost, the hexproof keyword, and an untap effect. Hexproof ensures that your creature cannot be the target of spells or abilities your opponents control, effectively shielding it from most targeted removal and disruptive effects until the end of the turn.
How it Resolves Step by Step
First, you cast Shore Up by paying one blue mana and choosing a legal target creature you control. Upon resolution, the creature immediately receives +1/+1 and hexproof. Finally, as the last part of the effect, you untap that creature. Because the untap happens as part of the resolution, the creature is ready to be used for its activated abilities or for blocking immediately after the spell finishes resolving.
Common Mistakes
A frequent error is trying to use Shore Up to stop a spell that does not target, such as a board wipe that 'destroys all creatures.' Hexproof only prevents targeting, so non-targeted effects still apply. Additionally, remember that you must control the creature to target it with Shore Up; you cannot use it to untap an opponent's creature or give an opponent's creature hexproof.
When to Play It
The best time to cast Shore Up is in response to an opponent's removal spell. By doing so, you make their spell fizzle due to an illegal target while simultaneously buffing your creature. It is also an excellent tool for combat tricks, allowing you to untap a creature that just attacked so it can surprise an opponent by blocking during their turn.
Interaction examples
If an opponent casts a spell like Counterspell to destroy your creature, you can cast Shore Up in response. Shore Up resolves first, giving your creature hexproof. When Counterspell tries to resolve, it finds its target is now illegal and is put into the graveyard with no effect.
If you cast a powerful artifact and your opponent tries to stop it with An Offer You Can't Refuse, Shore Up won't help your artifact, as Shore Up only targets creatures. However, if they target your creature with a spell instead, Shore Up provides protection, whereas An Offer You Can't Refuse could only counter the opponent's noncreature follow-up spells.
You attack with a creature during your turn, and it becomes tapped. During your opponent's turn, they attack you, thinking your board is clear. You cast Shore Up on your tapped creature. It gets +1/+1, gains hexproof, and untaps, allowing you to declare it as a blocker and potentially destroy the attacking creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Shore Up
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Shore Up
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse