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Rules guide · Plane

Shy TownHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Black Lotus Unknown Planechase· February 24, 2024
Carte Magic Shy Town

Shy Town is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types. At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."

Complete guide

Welcome to the Windy City! Shy Town is a Plane card from the Chicago set that turns your opponents' formidable defenders into fearful Cowards. By leveraging the specific keyword interactions of the Warrior creature type, this plane allows you to march past enemy lines with ease.

Making Your Opponents Shy

Shy Town triggers at two specific moments: when you first planeswalk to it and whenever chaos ensues on the planar die. When this happens, you choose up to one target creature for each opponent. These creatures each receive a shy counter and gain the Coward creature type in addition to their existing types. The shy counter itself has no inherent rules meaning, but it serves as a permanent reminder that the creature is now a Coward.

The Rise of the Warriors

During each of your upkeeps while Shy Town is the active plane, you create a 2/2 red Warrior creature token with haste. These tokens come equipped with a powerful static ability: 'Cowards can't block Warriors.' Because the plane consistently turns your opponents' creatures into Cowards, your army of Warriors will often become unblockable against the targets you've marked with shy counters.

Timing and Targeting

When the first ability triggers, you must choose targets for the shy counters immediately as the ability is put on the stack. If an opponent has no legal targets (for example, if all their creatures have Hexproof), you simply won't target anything for that specific player. The Coward type remains on the creature as long as it is on the battlefield, even if Shy Town is no longer the active plane, because the effect does not specify a duration.

Strategic Deployment

Since the Warrior tokens have haste, they are ready to attack the same turn they are created. To maximize this, you should target your opponents' most likely blockers with the shy counters whenever chaos ensues. This ensures that your growing board of Warriors can continuously chip away at life totals without fear of being blocked by the Cowards.

Interaction examples

Generating Resources for Chaos

You tap Command Tower and Sol Ring to generate three mana, which you spend to roll the planar die for the second time in a turn. If you roll the chaos symbol, Shy Town triggers, allowing you to target an opponent's creature and turn it into a Coward, ensuring it cannot block the Warrior token you will create during your next upkeep.

The Initial Arrival

After using mana from Sol Ring to successfully planeswalk to Shy Town, the 'whenever you planeswalk here' ability triggers. You target your opponent's largest blocker. That creature becomes a Coward. Even though you haven't created a Warrior token yet, you have set the stage for your future tokens to bypass that defender entirely.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shy Town

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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