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Siege-Gang CommanderHow it works & interactions with other cards

By the ManaCount desk· 5 min read· The List· May 18, 2026
Carte Magic Siege-Gang Commander

Siege-Gang Commander is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Complete guide

Siege-Gang Commander is a legendary staple in aggressive and midrange decks, bringing a small army with him whenever he hits the battlefield. This red creature excels at creating board presence and converting your Goblins into direct damage to finish off opponents or clear threats. Whether you are looking for a swarm strategy or a versatile sacrifice outlet, this Commander has you covered.

A Small Army in One Card

When Siege-Gang Commander enters the battlefield, its triggered ability goes on the stack to create three 1/1 red Goblin creature tokens. This effectively puts 5 power and 5 toughness across four bodies for just five mana. The second part of the card is an activated ability that costs one red and one generic mana, plus the sacrifice of any Goblin, to deal 2 damage to any target. This includes the tokens he created, other Goblin cards in your deck, or even the Commander himself since he has the Goblin creature type.

Resolving the Trigger and Ability

First, the 'enters' trigger must resolve to create the tokens; if the Commander is destroyed in response to the trigger, you still get the three Goblins. To use the activated ability, you must pay the mana and sacrifice a Goblin as a cost. Because the sacrifice is a cost, your opponent cannot respond by killing the Goblin you intend to throw. Once the ability is activated, it exists on the stack independently of the source, meaning even if Siege-Gang Commander leaves the battlefield, the 2 damage will still be dealt.

Strategic Timing and Common Pitfalls

The best time to use the sacrifice ability is often in response to an opponent's removal spell or during the declare blockers step. If an opponent targets your Goblin with a spell, you can sacrifice it to deal 2 damage, effectively 'fizzling' their spell's effects if it had no other targets. A common mistake is forgetting that Siege-Gang Commander can sacrifice himself. If an opponent tries to exile him, you can pay the mana and sacrifice the Commander to ensure he goes to the graveyard and deals 2 damage instead.

Interaction examples

Doubling the Reinforcements

If you control Roaming Throne with 'Goblin' chosen as the creature type, Siege-Gang Commander's enter trigger will trigger an additional time. You will create six 1/1 Goblin tokens instead of three, providing massive value and extra ammunition for your damage ability.

Sacrificing for Direct Damage

With Siege-Gang Commander on the field, you can pay {1}{R} and sacrifice a Goblin token. This puts an ability on the stack targeting a creature like Solemn Simulacrum. The token is moved to the graveyard immediately as a cost, and when the ability resolves, the 2 damage is dealt to the target.

Responding to Board Wipes

If an opponent plays a spell to destroy all creatures, you can respond by spending your available mana to sacrifice your Goblins one by one. You can target your opponent's life total or their Solemn Simulacrum to deal damage before your creatures are destroyed by the spell, maximizing your resources.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Siege-Gang Commander

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can sacrifice any Goblin you control to activate Siege-Gang Commander's activated ability, including Siege-Gang Commander itself.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Slimefoot and Squee
+Phyrexian Altar
+Siege-Gang Commander
#1

Slimefoot and Squee + Phyrexian Altar + Siege-Gang Commander

Infinite colored manaInfinite creature tokensInfinite damageInfinite death triggers
  1. 1Activate Phyrexian Altar twice by sacrificing Siege-Gang Commander and Slimefoot and Squee, adding two mana in any combination of {B}, {R} or {G}.
  2. 2Activate Slimefoot and Squee by paying {1}{B}{R}{G} and sacrificing a Saproling, returning it and Siege-Gang Commander from your graveyard to the battlefield.
  3. 3When Siege-Gang Commander and Slimefoot and Squee enter the battlefield, their abilities trigger.
  4. 4Resolve the Slimefoot and Squee trigger, creating a 1/1 Saproling creature token.
  5. 5Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  6. 6Activate Phyrexian Altar four times by sacrificing two Goblins, Siege-Gang Commander and Slimefoot and Squee, adding {1}{B}{R}{G}.
  7. 7Repeat from step 2.
  8. 8Once you have infinite mana and infinite Goblins, you may activate Siege-Gang Commander's ability infinitely to deal infinite damage to any target(s).
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Urn of Godfire
#2

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Urn of Godfire

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Urn of Godfire four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Energy Refractor
#3

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Energy Refractor

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Energy Refractor four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Gemstone Array
#4

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Gemstone Array

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Gemstone Array four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Stonework Packbeast
#5

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Stonework Packbeast

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Stonework Packbeast four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Crossroads Candleguide
#6

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Crossroads Candleguide

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Crossroads Candleguide four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Prismite
#7

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Prismite

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Prismite four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.
Sigil of the New Dawn
+Mana Echoes
+Siege-Gang Commander
+Signpost Scarecrow
#8

Sigil of the New Dawn + Mana Echoes + Siege-Gang Commander + Signpost Scarecrow

Infinite colored manaInfinite colorless manaInfinite damageInfinite death triggers
  1. 1Cast Siege-Gang Commander by paying {3}{R}{R}.
  2. 2When Siege-Gang Commander enters the battlefield, it and Mana Echoes trigger.
  3. 3Resolve the Siege-Gang Commander trigger, creating three 1/1 Goblin creature tokens.
  4. 4When the Goblin tokens enter the battlefield, Mana Echoes triggers three times.
  5. 5Resolve all four Mana Echoes triggers, adding at least {16}.
  6. 6Activate Signpost Scarecrow four times by paying {8}, adding {W}{R}{R}{R}.
  7. 7Activate Siege-Gang Commander by paying {C}{R} and sacrificing itself.
  8. 8Sigil of the New Dawn triggers, causing you to pay {C}{W} to return Siege-Gang Commander from your graveyard to your hand.

Related cards and tokens

03

Legal formats

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