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Silverclaw GriffinHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dark Ascension· February 3, 2012
Carte Magic Silverclaw Griffin

Silverclaw Griffin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying, first strike

Complete guide

Silverclaw Griffin is a classic airborne threat that combines two of the most effective combat keywords in Magic: The Gathering. As a creature with both Flying and First Strike, it commands the skies and dictates the flow of combat against smaller or slower blockers. Whether you are looking for a reliable evasive attacker or a sturdy defender, this Griffin is a versatile addition to any White-aligned deck.

Dual Keyword Mastery

Silverclaw Griffin features two powerful static abilities. Flying ensures that it cannot be blocked except by creatures with flying or reach, allowing it to bypass ground-based defenses. First Strike changes how combat damage is processed, letting the Griffin deal its damage in a special combat damage step before creatures without first strike or double strike.

Resolving Combat Step by Step

When Silverclaw Griffin attacks or blocks, the game creates two combat damage steps. First, the Griffin deals its 3 damage to the opposing creature or player. If the Griffin's damage is enough to destroy a blocking creature, that creature is moved to the graveyard before it ever gets a chance to strike back in the second combat damage step. This makes it incredibly difficult for opponents to trade creatures with the Griffin in fair combat.

Common Mistakes

A frequent error is forgetting that First Strike only applies if the creature is still in combat during the first damage step. If Silverclaw Griffin loses its abilities before the damage step, it will deal damage at the same time as normal creatures. Additionally, remember that while Flying makes it hard to block, it does not prevent the Griffin from being targeted by spells or abilities on the ground.

Strategic Synergy

While Silverclaw Griffin is a combat powerhouse, it often benefits from utility creatures that smooth out your mana or provide protection. In a deck utilizing Golems or Griffins, you can leverage artifacts to ensure you reach the five mana required to cast this high-impact creature while maintaining board presence.

Interaction examples

Dominating the Skies

You cast Solemn Simulacrum to fetch a basic Plains, ensuring you have the fifth land needed for Silverclaw Griffin. Once the Griffin is on the battlefield, it can attack over the opponent's ground creatures while Solemn Simulacrum remains back to block. If the opponent attacks, the Golem dies to draw you a card, while the Griffin prepares to counter-attack with its evasive Flying keyword.

A Fortified Defense

If you cast Roaming Throne and choose 'Griffin', it becomes a Griffin Golem. While Roaming Throne does not grant Silverclaw Griffin new abilities since Flying and First Strike are static rather than triggered, the two creatures create a formidable wall. Silverclaw Griffin can block a flyer and kill it with First Strike, while Roaming Throne utilizes its Ward 2 to stay on the board as a high-toughness blocker.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Silverclaw Griffin

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduel
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