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Siren ReaverHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Rivals of Ixalan· January 19, 2018
Carte Magic Siren Reaver

Siren Reaver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Raid — This spell costs {1} less to cast if you attacked this turn. Flying

Complete guide

Siren Reaver is a nimble addition to any Pirate-themed deck, rewarding players for maintaining an aggressive board state. By utilizing the Raid mechanic, this creature allows you to maintain momentum while keeping your mana open for other plays. Its combination of evasive keyword abilities and cost reduction makes it a solid choice for tempo-oriented strategies.

What It Does

Siren Reaver is a 3/2 Siren Pirate with Flying that features the Raid mechanic. Raid is a conditional discount that reduces the total cost of the spell by {1} if you have declared at least one creature as an attacker earlier in the same turn. Crucially, the Raid condition only checks if the attack action occurred; it does not require the attacking creature to have dealt damage or even survive the combat phase.

How It Resolves

When you cast Siren Reaver, the game checks your turn history. First, the game identifies the base cost of {3}{U}. Second, it checks if you have attacked with a creature this turn; if yes, the cost reduction of {1} is applied, making the cost {2}{U}. Once the mana is paid and the spell is put on the stack, it functions like any other creature spell. Upon resolving, it enters the battlefield as a creature with Flying.

Common Mistakes

A frequent error is assuming Raid requires the attacking creature to still be on the battlefield. Official rulings clarify that Raid evaluates the entire turn; even if your creature attacked and was destroyed in combat, Siren Reaver still receives the discount. Additionally, note that Raid does not care who or what you attacked—attacking a player, a planeswalker, or a battle all satisfy the requirement.

When to Play It

To maximize efficiency, always cast Siren Reaver during your Second Main Phase. This ensures the Raid discount is active. Because it has Flying, it serves as an excellent follow-up to a ground-based attack, providing you with a high-power evasive threat that can bypass your opponent's blockers on subsequent turns.

Interaction examples

Maximizing Mana Efficiency

If you attack with Solemn Simulacrum during your combat phase, the Raid condition is met. Even if your opponent blocks and destroys Solemn Simulacrum, you can still cast Siren Reaver for {2}{U} during your post-combat main phase, utilizing the land you fetched earlier to stay ahead on mana.

Tribal Synergies

If you have Roaming Throne on the battlefield with 'Pirate' chosen, it is important to note that Siren Reaver's Raid ability is a static ability that affects its casting cost, not a triggered ability. Therefore, Roaming Throne will not double the Raid discount, but Siren Reaver will still cost only {2}{U} as long as Roaming Throne (or any other creature) attacked that turn.

The Post-Combat Drop

During your turn, you declare a 1/1 token as an attacker. Your opponent casts a spell to destroy the token before damage. Because the 'attack' action was legally declared, you can still cast Siren Reaver for its reduced cost of {2}{U} during your second main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Siren Reaver

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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