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Skarrg GuildmageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Gatecrash· February 1, 2013
Carte Magic Skarrg Guildmage

Skarrg Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

How it works : Skarrg Guildmage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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