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Rules guide · Creature

Skeleton ArcherHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Skeleton Archer

Skeleton Archer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, it deals 1 damage to any target.

Complete guide

Skeleton Archer is a classic utility creature that provides immediate value the moment it hits the battlefield. While its stats are modest, its ability to ping any target makes it a versatile tool for finishing off weakened creatures or chipping away at an opponent's life total.

What It Does

Skeleton Archer features a triggered ability that activates as soon as it enters the battlefield. This is a targeted effect, meaning you must choose a legal target—a creature, a planeswalker, or a player—when the ability is placed on the stack. The ability deals exactly 1 damage, which can be used to remove small utility creatures or trigger other effects that care about damage being dealt.

Resolving the Trigger

Step 1: You cast Skeleton Archer or it enters via another effect. Step 2: Once it is on the battlefield, the 'enters' trigger is put onto the stack. Step 3: You choose a target for the 1 damage. Step 4: Players have a chance to respond with spells or abilities. Step 5: If the target is still legal, the ability resolves and deals 1 damage.

Common Mistakes

A common error is forgetting that the target must be chosen immediately. If you have no other creatures on the board and your opponent has no creatures, you might be forced to target yourself or the Skeleton Archer itself if those are the only legal targets available. Additionally, keep in mind that if the target becomes illegal (such as gaining Hexproof) before the ability resolves, no damage will be dealt.

When to Play It

This card is best played when your opponent has a creature with 1 toughness, like a mana elf or a small token, that you need to remove without spending a dedicated removal spell. It also serves as a way to finish off a larger creature that survived combat with only 1 toughness remaining.

Interaction examples

The Double Shot

If you control Roaming Throne and chose 'Skeleton' as its type, Skeleton Archer's ability will trigger an additional time. You can choose the same target for both triggers to deal 2 damage total, or pick two different targets to deal 1 damage to each.

Clearing the Path

Imagine your opponent has a Solemn Simulacrum that has already blocked and has 1 damage marked on it. You play Skeleton Archer and target the Simulacrum with its enters ability. The additional 1 damage reaches its toughness of 2, causing the Simulacrum to die. While your opponent draws a card from the Simulacrum's death trigger, you have successfully cleared the board using your Archer's entry.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Skeleton Archer

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
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