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Rules guide · Creature

SkinshifterHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Magic 2012· July 15, 2011
Carte Magic Skinshifter

Skinshifter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{G}: Choose one. Activate only once each turn. • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.

Complete guide

Skinshifter is a versatile Green creature that rewards players for their adaptability on the battlefield. By spending a single green mana, this Human Shaman can transform into a heavy hitter, an evasive flyer, or an immovable wall. Understanding how its layer-based transformation works is key to maximizing its potential in every phase of the game.

One Shift per Turn

The most important restriction on Skinshifter is its activation limit: you may only activate the ability once each turn. This includes both your turns and your opponents' turns. Because you must choose the mode upon activation, you cannot 'stack' the forms or change your mind once the ability has been put on the stack. If you choose the Rhino mode to attack, you cannot later shift into a Plant to survive a surprise combat trick during that same turn.

Type and Stat Changes

When Skinshifter transforms, it loses its previous creature types. If it becomes a Bird, it is no longer a Human or a Shaman. However, it retains all of its other card types (like Artifact or Enchantment if applicable) and, crucially, it keeps all of its abilities. Even in Plant form, it still has the activated ability that allows it to shift again on the following turn. The transformation sets its base power and toughness, meaning any +1/+1 counters or external buffs are applied on top of the new 4/4, 2/2, or 0/8 stats.

Strategic Timing

You should typically wait until the last possible moment to activate Skinshifter. In combat, you can wait for your opponent to declare blockers before deciding if you need the Trample of the Rhino or the Flying of the Bird. On defense, you can wait until the Declare Attackers step to transform into a 0/8 Plant, effectively negating most ground-based threats without losing your creature.

Interaction examples

Aggressive Maneuvers

On turn two, you tap Llanowar Elves for one green mana to activate Skinshifter's first mode. Skinshifter becomes a 4/4 Rhino with trample. Because this change sets 'base' power and toughness, it is a significant upgrade from its original 1/1 stats, allowing you to pressure the opponent early.

Evasive Tactics

If your opponent has a powerful ground blocker, you can tap Birds of Paradise to provide the green mana for Skinshifter's second mode. Skinshifter becomes a 2/2 Bird with flying. Even though it is now the same creature type as Birds of Paradise, it remains a separate entity that can fly over the opponent's defenses to deal damage directly.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Skinshifter

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose the ability's mode when you activate it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Skinshifter's ability doesn't cause it to lose any other abilities it may have.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can activate Skinshifter's ability during any player's turn, but only once on each turn.

    No other card is named in this ruling.

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Legal formats

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