Skrelv's Hive is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Complete guide
Skrelv's Hive is a powerful enchantment that provides a steady stream of toxic threats while rewarding you for infecting your enemies. This white enchantment is the spiritual successor to Bitterblossom, creating a swarm of Phyrexian Mite tokens that can quickly end the game through poison counters. As the game progresses, it transforms your small attackers into a source of vital life gain through its Corrupted keyword.
Token Production and Toxic
At the beginning of your upkeep, Skrelv's Hive triggers, causing you to lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token. These tokens possess Toxic 1, meaning that whenever they deal combat damage to a player, that player also receives a poison counter. Note that toxic is independent of the damage amount; even if the Mite's power is increased, it still only gives one poison counter unless it gains additional instances of toxic. Furthermore, these Mites are strictly offensive units, as they carry a restriction that prevents them from blocking.
Step-by-Step Upkeep Resolution
1. The upkeep phase begins and the triggered ability of Skrelv's Hive is put onto the stack. 2. Players may respond with instants or activated abilities. 3. As the ability resolves, you lose exactly 1 life. 4. Simultaneously, you create the Phyrexian Mite token. 5. Any 'Enters the Battlefield' triggers (like Authority of the Consuls) will then trigger based on the token appearing. The life loss happens regardless of whether you can successfully create the token.
Corrupted and Lifelink
The second ability of Skrelv's Hive is a static ability that checks for the Corrupted condition: an opponent having three or more poison counters. As long as this condition is met, every creature you control with toxic gains lifelink. This includes the Mites generated by the Hive and any other creatures with toxic you might have on the battlefield. This provides a crucial defensive swing, helping you recover the life lost during your upkeep while you continue to apply poison pressure.
Common Mistakes
A frequent misunderstanding is how toxic interacts with damage. Toxic does not replace damage; it happens alongside it. A 1/1 Mite deals 1 damage (reducing life) and gives 1 poison counter. Another common error is forgetting that the Corrupted bonus applies to all your creatures with toxic, not just the tokens from the Hive. Lastly, remember that the lifelink only applies if an opponent already has three or more poison counters; the damage that grants the third poison counter will not benefit from lifelink in that same instance because the condition wasn't met when the damage was dealt.
Interaction examples
During your first upkeep after casting Skrelv's Hive, you lose 1 life and create a 1/1 Phyrexian Mite. On the following turn, you lose another 1 life and create a second Mite. You now have two 1/1 attackers that can each give a player a poison counter if they go unblocked, though neither can stay back to defend you.
If your opponent has Ghostly Prison on the battlefield, you can still create your Phyrexian Mite tokens every turn with Skrelv's Hive. However, to utilize those tokens for victory via poison counters, you must pay {2} mana for each Mite you wish to attack with. The Hive provides the bodies, but the Prison taxes your ability to deliver the toxic damage.
If your opponent controls Authority of the Consuls, each Phyrexian Mite created by Skrelv's Hive will enter the battlefield tapped, preventing them from being useful for anything until they untap. Additionally, your opponent will gain 1 life each time a Mite is created, effectively negating the pressure of the 1 damage the Mite deals, though they still must worry about the Poison Counter accumulation.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Skrelv's Hive
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
Card named in this ruling
- #3· Wizards of the Coast
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
Card named in this ruling
- #4· Wizards of the Coast
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
No other card is named in this ruling.
- #5· Wizards of the Coast
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
Card named in this ruling
- #6· Wizards of the Coast
Any other effects of that damage, such as life gain from lifelink, still apply.
No other card is named in this ruling.
- #7· Wizards of the Coast
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
Card named in this ruling
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Meta decks with Skrelv's Hive
No archived Top 8 deck with this card yet.



Phyrexian Mite
Ghostly Prison
Authority of the Consuls