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Sleight of MindHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Fifth Edition· March 24, 1997
Carte Magic Sleight of Mind

Sleight of Mind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

How it works : Sleight of Mind

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can’t Sleight proper nouns (i.e. card names). This means that you can’t affect a “Black Vise”.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Can target a card with no color words on it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Can’t change a color word to the same color word. It must be a different word.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Alters all occurrences of the chosen word in the text box and the type line of the given card.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Can target a card with no appropriate words on it, or even one with no words at all.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    It can’t change a word to the same word. It must be a different word.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You choose the words to change on resolution.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Teysa, Orzhov Scion
+Sleight of Mind
#1

Teysa, Orzhov Scion + Sleight of Mind

Exile all creatures opponents controlInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Sleight of Mind by paying {U}, changing all instances of "white" on Teysa to "black".
  2. 2Activate Teysa by sacrificing three black creatures, targeting any creature.
  3. 3The creatures die, triggering Teysa three times, creating three 1/1 black Spirit creature tokens.
  4. 4Repeat from step 2.
03

Legal formats

legacyvintagecommanderoathbreakerdueloldschoolpremodernpredhtlr
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