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Rules guide · Instant

Smash to SmithereensHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic Origins· July 17, 2015
Carte Magic Smash to Smithereens

Smash to Smithereens is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Complete guide

Smash to Smithereens is a classic red instant that combines efficient removal with direct pressure. It provides a clean way to deal with troublesome artifacts while simultaneously punishing your opponent's life total.

What It Does

For two mana, Smash to Smithereens targets and destroys a single artifact. As part of the same effect, it deals 3 damage to the player who controlled that artifact when it was destroyed. Note that the spell only has one target: the artifact itself.

Resolution Step-by-Step

First, you cast the spell and choose a legal target artifact. Upon resolution, the game checks if the target is still legal. If it is, the artifact is moved to the graveyard, and the game identifies who controlled it to deal 3 damage to them. If the artifact is indestructible, it isn't destroyed, but the 3 damage is still dealt because the destruction was attempted.

Common Mistakes

The most frequent error is misunderstanding the targeting requirements. Because the spell does not target a player, effects that give a player Hexproof will not prevent the 3 damage. However, if the artifact itself leaves the battlefield or gains Hexproof before the spell resolves, the entire spell fails and no damage is dealt at all.

When to Play It

This card is best utilized in aggressive decks that want to remove blockers like artifact creatures or utility pieces like mana rocks. Since it is an instant, you can use it during an opponent's end step or in response to them activating an artifact's ability.

Interaction examples

The Missing Target

You cast Smash to Smithereens targeting an opponent's artifact. In response, the opponent casts Chaos Warp on their own artifact. When Smash to Smithereens tries to resolve, its target is gone. The spell is removed from the stack with no effect, meaning the opponent takes 0 damage.

Redirecting the Smash

You cast Smash to Smithereens targeting an opponent's artifact. The opponent casts Deflecting Swat and chooses to change the target to an artifact you control. When the spell resolves, your artifact is destroyed and you (the controller of the new target) take the 3 damage instead.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Smash to Smithereens

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Smash to Smithereens targets only the artifact, not any player. If that artifact becomes an illegal target by the time Smash to Smithereens tries to resolve, Smash to Smithereens won’t resolve and none of its effects will happen. No damage will be dealt.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpredhtlr
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