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Rules guide · Enchantment

Smuggler's ShareHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Smuggler's Share

Smuggler's Share is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Complete guide

Smuggler's Share is a powerful white enchantment that rewards you when your opponents decide to be greedy with their resources. By keeping track of cards drawn and lands played, it ensures that your own board state keeps pace with the rest of the table. Whether you are looking for card draw or extra mana, this card is a fantastic addition to any political or control-oriented deck.

How it Works

This enchantment has a single triggered ability that triggers at the beginning of each end step. It checks two specific conditions for each opponent: whether they drew two or more cards during that turn, and whether they had two or more lands enter the battlefield under their control. Crucially, it doesn't matter if those lands were played via an action or put onto the battlefield by a spell or ability.

Resolution Step-by-Step

When the end step begins, the ability goes on the stack. Upon resolution, the game looks back at the entirety of the current turn. First, for every opponent who drew at least two cards, you draw one card. Second, for every opponent who had at least two lands enter their side of the field, you create one Treasure token. You can receive both a card and a Treasure from the same opponent if they met both conditions.

Timing and Strategy

Since this triggers on every end step, not just your own, it is a highly reactive card. It punishes opponents who use fetch lands or ramp spells during their turn, or those who use instant-speed draw spells on other people's turns. To maximize its value, you want to keep it on the board early before opponents have finished their primary land-acceleration phases.

Interaction examples

Punishing Extra Draws

If an opponent draws two cards during their turn, Smothering Tithe triggers for each draw, potentially giving you two Treasure tokens if they don't pay. At the end of that turn, Smuggler's Share checks the count, sees they drew two or more cards, and lets you draw a card. Together, these enchantments make opponent draws extremely beneficial for you.

Funding Your Defenses

An opponent uses a ramp spell to put two lands onto the battlefield. At the end of that turn, Smuggler's Share creates a Treasure token for you. On the following turn, you can sacrifice that Treasure to add one mana of any color, helping you pay for other spells while your Ghostly Prison makes it difficult for that opponent to use their new mana to attack you.

Single Opponent Bonus

If one opponent draws three cards and plays two lands, while another opponent does nothing, Smuggler's Share will grant you exactly one card draw and one Treasure token. The 'two or more' check is a binary pass/fail per opponent; you do not get extra cards if an opponent draws ten cards instead of two.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Smuggler's Share

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

legacyvintagecommanderoathbreakerdueltlr
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