Sokka's Haiku is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Counter target spell. Draw a card, then mill three cards. Untap target land.
Complete guide
Sokka's Haiku is a versatile blue Lesson that offers more than just a simple denial of your opponent's plans. This five-mana instant provides a combination of stack interaction, card advantage, and a small tempo boost by freeing up a resource.
Three Lines of Action
Sokka's Haiku performs three distinct actions in the order they are printed. First, it attempts to counter a spell. Then, you draw a card and mill three cards. Finally, you untap a target land. It is important to note that you must have a legal target spell to cast Sokka's Haiku, and the untap effect also requires a legal target land.
The Resolution Process
When the spell resolves, it first counters the targeted spell, moving it to its owner's graveyard. Even if the spell cannot be countered (for example, due to an 'uncounterable' clause), the rest of the Haiku still resolves. You will draw your card and mill three, then untap the targeted land. If the targeted spell or the targeted land becomes an illegal target before resolution, the spell will still attempt to resolve for the remaining target.
Common Mistakes
Players often forget that this is a Lesson, meaning it can be fetched from the sideboard via the Learn mechanic. Another mistake is targeting a land that is already untapped; while legal, you won't gain any mana advantage. Additionally, if the targeted spell is removed from the stack before the Haiku resolves and the targeted land is also gone, the entire spell will fizzle and you will not draw or mill.
When to Cast Sokka's Haiku
Because it costs five mana, you should aim to cast this when you can benefit from the 'Untap target land' clause to keep mana open for further interaction. It is most effective when you need to dig for specific cards while simultaneously stopping a threat.
Interaction examples
Your opponent casts Force of Will by exiling a card. In response, you cast Sokka's Haiku targeting Force of Will. As the Haiku resolves, Force of Will is countered. You then draw a card, mill three cards, and untap one of your lands, effectively refunding some of the mana you spent to counter their 'free' spell.
Your opponent casts Aetherize to bounce your creatures. You respond with Sokka's Haiku targeting Aetherize and targeting your tapped Island. When Sokka's Haiku resolves, Aetherize is countered, you draw and mill, and your Island untaps. This allows your creatures to stay on the board and gives you mana to cast another spell if needed.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sokka's Haiku
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A haiku has five syllables in the first and third lines and seven in the second line.
No other card is named in this ruling.
Legal formats
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Meta decks with Sokka's Haiku
No archived Top 8 deck with this card yet.



Force of Will
Aetherize