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Rules guide · Enchantment

Solitary ConfinementHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 2· June 18, 2021
Carte Magic Solitary Confinement

Solitary Confinement is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Complete guide

Solitary Confinement is a powerful enchantment that offers total protection at a high maintenance cost. By isolating yourself from the world, you gain immunity to targeting and damage, though you must sacrifice your natural card draw and hand size to maintain the barrier. It is a cornerstone of 'pillow fort' strategies that aim to make the player untouchable.

Maintaining the Barrier

The card functions through a strict upkeep cost: at the start of your turn, you must discard a card or sacrifice the enchantment. Because the card also forces you to skip your draw step, you must have an external way to draw cards or you will eventually run out of resources to discard. If you cannot or choose not to discard, the enchantment leaves the battlefield immediately during your upkeep.

Total Protection Explained

While Solitary Confinement is active, you have shroud and all damage dealt to you is prevented. Shroud means you cannot be the target of spells or abilities, including your own. This prevents opponents from targeting you with burn spells or discard effects. The damage prevention applies to all types of damage—combat, spell-based, and ability-based—meaning your life total will generally remain static.

Common Mistakes

A frequent error is assuming you skip your draw step even on the turn you sacrifice the enchantment. If you choose not to discard during your upkeep, Solitary Confinement is sacrificed. Since the draw step happens after the upkeep, you will proceed to your draw step as normal. Additionally, remember that 'loss of life' is not the same as 'damage'; effects that say 'each player loses X life' still affect you because they do not target or deal damage.

Strategic Timing

Play Solitary Confinement when you have established a card-draw engine or when your hand size is large enough to survive several turns. It is most effective when your opponent relies on targeted win conditions or combat damage. Without a way to replenish your hand, the enchantment serves only as a temporary shield for a few turns.

Interaction examples

The Ultimate Defense

With both cards out, an opponent must pay {2} per creature just to declare an attack against you. Even if they pay the mana, all combat damage those creatures would deal to you is prevented by Solitary Confinement. This creates a redundant layer of protection that is very difficult to pierce.

Resource Management

Because Solitary Confinement requires a discard every turn and skips your draw step, you need external resources. While Smothering Tithe provides mana rather than cards, the Treasure tokens can help you pay for other draw spells or abilities to ensure you always have a card in hand to discard during your upkeep, keeping the Confinement active.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Solitary Confinement

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Solitary Confinement prevents all damage that would be dealt to you, not just combat damage.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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