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Rules guide · Enchantment

Soul EchoHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Mirage· October 8, 1996
Carte Magic Soul Echo

Soul Echo is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.

How it works : Soul Echo

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you take damage between the start of the upkeep step and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you have more than one Soul Echo, the opponent chooses which ones will be replacing damage that turn (if any). And when damage happens, you decide which one of the ones the opponent selected that you want the damage to be replaced with, but the damage all goes to one of them.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If this card runs out of counters before your next upkeep, the effect still replaces the damage and uselessly tries to remove counters from the now empty card.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In a multi-player game, you choose a new opponent during each of your upkeeps.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ad Nauseam
+Soul Echo
#1

Ad Nauseam + Soul Echo

Infinite card draw
  1. 1Cast Ad Nauseam by paying {3}{B}{B}.
  2. 2Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
  3. 3Repeat the process in step 2 as many times as desired.
Soul Echo
+Axis of Mortality
+Wall of Blood
#2

Soul Echo + Axis of Mortality + Wall of Blood

Target player loses the game on each of your turns
  1. 1At the beginning of your upkeep, Axis of Mortality triggers.
  2. 2Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
  3. 3Repeat step 2 until you have zero life.
  4. 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
  5. 5The opponent loses the game due to having zero life.
  6. 6You may repeat this on each of your turns.
Soul Echo
+Axis of Mortality
+Necropotence
#3

Soul Echo + Axis of Mortality + Necropotence

Target player loses the game on each of your turns
  1. 1At the beginning of your upkeep, Axis of Mortality triggers.
  2. 2Activate Necropotence by paying 1 life, exiling the top card of your library face down.
  3. 3Repeat step 2 until you have zero life.
  4. 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
  5. 5The opponent loses the game due to having zero life.
  6. 6You may repeat this on each of your turns.
Mister Negative
+Wall of Blood
+Soul Echo
#4

Mister Negative + Wall of Blood + Soul Echo

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Wall of Blood by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Soul Echo
+Soul Conduit
+Wall of Blood
#5

Soul Echo + Soul Conduit + Wall of Blood

Target player loses the game on each of your turns
  1. 1Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
  2. 2Repeat step 1 until you have zero life.
  3. 3Activate Soul Conduit by paying {6} and tapping it, exchanging your life total with an opponent's.
  4. 4The opponent loses the game due to having zero life.
  5. 5You may repeat this on each of your turns.
Soul Echo
+Axis of Mortality
+Blood Celebrant
#6

Soul Echo + Axis of Mortality + Blood Celebrant

Target player loses the game on each of your turns
  1. 1At the beginning of your upkeep, Axis of Mortality triggers.
  2. 2Activate Blood Celebrant by paying {B} and one life, adding {B}.
  3. 3Repeat step 2 until you have zero life.
  4. 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
  5. 5The opponent loses the game due to having zero life.
  6. 6You may repeat this on each of your turns.
Soul Echo
+Magus of the Mirror
+Wall of Blood
#7

Soul Echo + Magus of the Mirror + Wall of Blood

Target player loses the game
  1. 1During your upkeep, activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
  2. 2Repeat step 1 until you have zero life.
  3. 3Activate Magus of the Mirror by tapping and sacrificing it, exchanging your life total with an opponent.
  4. 4The opponent loses the game due to having zero life.
Soul Echo
+Soul Conduit
+Blood Celebrant
#8

Soul Echo + Soul Conduit + Blood Celebrant

Target player loses the game on each of your turns
  1. 1Activate Blood Celebrant by paying {B} and one life, adding {B}.
  2. 2Repeat step 1 until you have zero life.
  3. 3Activate Soul Conduit by paying {6} and tapping it, exchanging your life total with an opponent's.
  4. 4The opponent loses the game due to having zero life.
  5. 5You may repeat this on each of your turns.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Official source