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Soul SwindlerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unfinity· October 7, 2022
Carte Magic Soul Swindler

Soul Swindler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Complete guide

Welcome to the exciting world of the Astrotorium, where work is literal hell and the rewards are indestructible! Soul Swindler is a Demon Employee that combines the flavor of Un-sets with the mechanical depth of Attractions. Whether you are looking to open a new ride or simply want a resilient blocker, this card offers unique utility on the battlefield.

Opening the Gates

When Soul Swindler enters the battlefield, its triggered ability initiates: you open an Attraction. This means you take the top card of your separate Attraction deck and put it onto the battlefield. Remember that Attractions are permanents that exist in their own special zone when not in play, and they feature numbers on the right side of the card that trigger during your 'roll to visit' step.

Achieving Indestructibility

The first ability of Soul Swindler is a static ability that checks if you have visited an Attraction this turn. Visiting an Attraction occurs during your first main phase when you roll a six-sided die and the result matches a lit-up number on an Attraction you control. If you successfully visit even one Attraction, Soul Swindler gains indestructible for the remainder of that turn, protecting it from lethal damage and 'destroy' effects.

Strategic Timing

Because the indestructibility check is based on whether you have *already* visited an Attraction, Soul Swindler is most vulnerable during your opponent's turn or before your 'roll to visit' step. However, if you have other ways to roll and visit Attractions at instant speed, you can turn on its protection reactively. Note that opening an Attraction is not the same as visiting one; you must roll the die and hit a matching number to activate the indestructible keyword.

Common Pitfalls

A common mistake is assuming Soul Swindler is always indestructible because it opens an Attraction. Opening simply places the Attraction on the field; you typically won't roll to visit until your next turn's main phase. Additionally, effects that reduce toughness to zero or exile effects will still remove Soul Swindler regardless of its indestructible status.

Interaction examples

Doubling the Fun

If you have Roaming Throne on the battlefield with 'Demon' or 'Employee' chosen as the creature type, Soul Swindler's enters-the-battlefield ability triggers twice. You will open two Attractions instead of one, significantly increasing your chances of visiting a room and gaining indestructible on future turns.

Value in Death

In a scenario where you control both creatures, Solemn Simulacrum provides a land while Soul Swindler provides an Attraction. If you haven't visited an Attraction yet, your opponent can use a board wipe to destroy both. However, if you rolled a matching number for an Attraction earlier that turn, Soul Swindler will survive the destruction effect while Solemn Simulacrum dies and lets you draw a card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Soul Swindler

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

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